Player Matchup

Bellona
Bellona
ChrisEff0rt
Bellona
Level 14
God Stats
6W - 4L
1,659 SR
Queue Stats
148W - 154L
1,726 Elo+
Party 2
Ao Kuang
Ao Kuang
Fuchisa
Ao Kuang
Level 29
God Stats
1W - 0L
1,839 SR
Queue Stats
4W - 0L
1,803 Elo+
Party 2
Charybdis
Charybdis
MatTheGambler
Charybdis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,803 Elo+
Party 2
Team Averages
Level 44
1,666 SR
1,777 Elo+

VS

Team Averages
Level 74
1,562 SR
1,498 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
CristyleTTV
He Bo
Level 77
God Stats
1W - 2L
1,687 SR
Queue Stats
23W - 16L
1,643 Elo+
Party 1
Ullr
Ullr
Nivlawho
Ullr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ChrisEff0rt
Bellona
15
1 / 3 / 12
9,830
756
5,568
15,889
16,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ao Kuang
Fuchisa
Ao Kuang
15
7 / 6 / 5
10,847
834
11,177
19,619
14,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
MatTheGambler
Charybdis
16
7 / 4 / 6
11,081
852
16,741
13,814
8,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
7 / 5 / 5
10,698
823
14,756
12,382
4,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 7 / 9
8,570
659
13,720
12,377
4,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
14
4 / 3 / 5
9,238
711
10,293
14,256
6,236
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
31
15
Kills
12
13
Deaths
15
23
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
7
5
5
1.9
W
Bellona
ChrisEff0rt
Bellona
1
3
12
2.33
L
1
7
9
0.79
W
Ao Kuang
Fuchisa
Ao Kuang
7
6
5
1.58
W
Charybdis
MatTheGambler
Charybdis
7
4
6
2.5
L
Ullr
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,486
Damage
38,769
49,322
Taken
39,015
40,410
Mitigated
15,767
13,560
Healing
5,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,756
6,454
0
2,669
12,382
4,974
0
3,416
8,740
48,233
0
W
Bellona
ChrisEff0rt
Bellona
5,568
1,305
0
3,160
15,889
16,994
485
9,466
6,030
0
25,142
L
13,720
283
0
1,688
12,377
4,557
0
2,885
9,337
19,390
0
W
Ao Kuang
Fuchisa
Ao Kuang
11,177
3,127
0
8,310
19,619
14,610
504
9,214
10,035
30,431
3,250
W
Charybdis
MatTheGambler
Charybdis
16,741
5,997
0
2,090
13,814
8,806
1,594
8,984
4,482
0
53,769
L
Ullr
10,293
5,375
0
1,030
14,256
6,236
0
4,331
9,738
0
21,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,758
Gold Earned
28,506
163
Minions Killed
137
7
Camps Cleared
5
738,621
Distance Traveled
653,964
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,698
823
87
7
4
218,107
2
W
Bellona
9,830
756
35
3
1
270,852
2
L
He Bo
8,570
659
16
1
0
212,701
3
W
Ao Kuang
10,847
834
44
3
5
244,654
0
W
Charybdis
11,081
852
84
6
1
223,115
1
L
Ullr
9,238
711
34
3
1
223,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role