Player Matchup

Gilgamesh
Gilgamesh
Avalanche_Viking
Gilgamesh
Level 94
God Stats
1W - 0L
1,299 SR
Queue Stats
50W - 61L
1,407 Elo+
Solo
Chiron
Chiron
DragonOlympian
Chiron
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,466 Elo+
Solo
Ah Puch
Ah Puch
SteelsRevenge
Ah Puch
Level 155
God Stats
1W - 2L
1,428 SR
Queue Stats
41W - 57L
1,430 Elo+
Solo
Team Averages
Level 118
1,409 SR
1,434 Elo+

VS

Team Averages
Level 104
1,630 SR
1,476 Elo+
Hachiman
Hachiman
GunSmoke05
Hachiman
Level 125
God Stats
4W - 4L
1,590 SR
Queue Stats
53W - 50L
1,456 Elo+
Solo
Gilgamesh
Gilgamesh
LethalEffects
Gilgamesh
Level 62
God Stats
6W - 5L
1,565 SR
Queue Stats
93W - 86L
1,470 Elo+
Solo
Vulcan
Vulcan
iToxicxSync
Vulcan
Level 124
God Stats
33W - 14L
1,736 SR
Queue Stats
239W - 270L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
4 / 1 / 9
8,713
792
7,027
11,432
9,780
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
9 / 2 / 7
9,531
866
14,104
10,535
4,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
14
4 / 0 / 12
9,218
838
11,452
11,605
4,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GunSmoke05
Hachiman
10
1 / 6 / 2
7,388
672
6,404
12,064
4,736
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
LethalEffects
Gilgamesh
11
1 / 8 / 0
6,806
619
8,737
16,246
12,531
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
13
1 / 3 / 2
7,464
679
11,934
7,541
3,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
17
Kills
3
3
Deaths
17
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
4
1
9
8.5
W
9
2
7
6.25
L
Hachiman
GunSmoke05
Hachiman
1
6
2
0.33
L
Gilgamesh
LethalEffects
Gilgamesh
1
8
0
0.13
W
Ah Puch
4
0
12
10
L
Vulcan
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,583
Damage
27,075
33,572
Taken
35,851
18,921
Mitigated
20,848
14,066
Healing
2,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
7,027
1,745
1,689
2,426
11,432
9,780
78
4,178
6,920
11
14,160
W
14,104
6,546
1,032
3,046
10,535
4,549
106
3,942
6,331
0
33,920
L
Hachiman
GunSmoke05
Hachiman
6,404
2,240
0
1,782
12,064
4,736
0
3,741
8,323
0
21,349
L
Gilgamesh
LethalEffects
Gilgamesh
8,737
1,420
170
537
16,246
12,531
0
4,504
11,742
0
17,930
W
Ah Puch
11,452
1,038
0
5,873
11,605
4,592
405
3,317
8,140
46,244
0
L
Vulcan
11,934
6,405
0
11
7,541
3,581
0
3,260
4,281
27,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,462
Gold Earned
21,658
130
Minions Killed
110
6
Camps Cleared
4
694,647
Distance Traveled
638,374
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,713
792
15
1
0
238,622
4
W
Chiron
9,531
866
42
4
2
228,658
2
L
Hachiman
7,388
672
38
3
1
184,157
2
L
Gilgamesh
6,806
619
23
2
0
221,214
3
W
Ah Puch
9,218
838
73
7
4
227,367
2
L
Vulcan
7,464
679
49
4
3
233,003
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role