Player Matchup

Anhur
Anhur
Gopeck117
Anhur
Level 49
God Stats
0W - 1L
1,445 SR
Queue Stats
14W - 11L
1,430 Elo+
Party 1
Bacchus
Bacchus
renatto09100
Bacchus
Level 42
God Stats
4W - 3L
1,694 SR
Queue Stats
11W - 13L
1,398 Elo+
Party 1
Discordia
Discordia
samu042
Discordia
Level 88
God Stats
0W - 1L
1,481 SR
Queue Stats
72W - 85L
1,291 Elo+
Party 1
Team Averages
Level 60
1,540 SR
1,373 Elo+

VS

Team Averages
Level 85
1,702 SR
1,447 Elo+
Bacchus
Bacchus
Ildabaoth
Bacchus
Level 22
God Stats
12W - 10L
1,491 SR
Queue Stats
27W - 27L
1,455 Elo+
Party 2
Mulan
Mulan
TheReckonedOne
Mulan
Level 108
God Stats
16W - 6L
1,697 SR
Queue Stats
119W - 120L
1,423 Elo+
Solo
Poseidon
Poseidon
xSidereal
Poseidon
Level 125
God Stats
12W - 5L
1,917 SR
Queue Stats
73W - 93L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gopeck117
Anhur
14
3 / 6 / 1
9,936
662
10,726
13,428
6,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
renatto09100
Bacchus
14
0 / 4 / 4
9,840
656
7,499
17,668
25,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
samu042
Discordia
14
1 / 8 / 2
9,457
630
9,499
14,102
5,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ildabaoth
Bacchus
15
2 / 2 / 13
11,454
764
5,676
18,374
25,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 3 / 9
10,258
684
14,559
16,324
16,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Poseidon
xSidereal
Poseidon
18
13 / 1 / 5
12,997
866
19,888
9,714
5,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
4
Kills
18
18
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anhur
Gopeck117
Anhur
3
6
1
0.58
W
Bacchus
Ildabaoth
Bacchus
2
2
13
4.25
W
3
3
9
2.5
L
Bacchus
renatto09100
Bacchus
0
4
4
0.5
L
Discordia
samu042
Discordia
1
8
2
0.25
W
Poseidon
xSidereal
Poseidon
13
1
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,724
Damage
40,123
45,198
Taken
44,412
37,756
Mitigated
47,108
8,070
Healing
11,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Gopeck117
Anhur
10,726
5,771
0
1,578
13,428
6,229
0
8,564
4,730
0
28,565
W
Bacchus
Ildabaoth
Bacchus
5,676
796
940
5,305
18,374
25,512
417
5,592
12,782
10,732
0
W
14,559
2,401
0
3,268
16,324
16,498
108
5,323
11,001
0
37,083
L
Bacchus
renatto09100
Bacchus
7,499
606
592
3,913
17,668
25,705
462
8,116
8,901
20,185
0
L
Discordia
samu042
Discordia
9,499
633
449
1,538
14,102
5,822
94
9,037
4,870
41,071
0
W
Poseidon
xSidereal
Poseidon
19,888
2,207
0
1,495
9,714
5,098
1,773
6,737
2,977
62,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,233
Gold Earned
34,709
143
Minions Killed
157
6
Camps Cleared
6
784,398
Distance Traveled
858,875
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,936
662
52
3
5
244,793
1
W
Bacchus
11,454
764
14
1
0
295,864
2
W
Mulan
10,258
684
49
3
4
260,779
1
L
Bacchus
9,840
656
26
2
0
294,735
1
L
Discordia
9,457
630
65
4
1
244,870
3
W
Poseidon
12,997
866
94
6
2
302,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role