Player Matchup

Bastet
Bastet
Ademaru
Bastet
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 43L
1,224 Elo+
Party 1
Kuzenbo
Kuzenbo
Natsume027
Kuzenbo
Level 31
God Stats
1W - 6L
1,130 SR
Queue Stats
6W - 42L
1,177 Elo+
Party 1
Merlin
Merlin
Pageh
Merlin
Level 42
God Stats
1W - 11L
1,372 SR
Queue Stats
7W - 44L
1,214 Elo+
Party 1
Team Averages
Level 40
1,334 SR
1,205 Elo+

VS

Team Averages
Level 109
1,366 SR
1,196 Elo+
Hercules
Hercules
LiciL
Hercules
Level 123
God Stats
4W - 5L
1,500 SR
Queue Stats
32W - 47L
1,374 Elo+
Solo
Nox
Nox
SonBardock
Nox
Level 93
God Stats
1W - 1L
1,097 SR
Queue Stats
3W - 13L
1,157 Elo+
Party 2
Neith
Neith
tomyjandoBR
Neith
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 16L
1,056 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Ademaru
Bastet
15
4 / 8 / 3
10,942
684
16,416
15,484
6,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kuzenbo
Natsume027
Kuzenbo
15
1 / 5 / 4
9,234
577
10,205
18,037
24,352
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Pageh
Merlin
15
2 / 3 / 3
10,132
633
16,617
13,866
5,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LiciL
Hercules
16
7 / 1 / 8
12,077
755
13,771
32,877
24,646
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 3 / 10
10,678
667
10,408
12,290
5,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 3 / 8
11,082
693
13,144
16,175
7,110
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
7
Kills
15
16
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bastet
Ademaru
Bastet
4
8
3
0.69
W
Hercules
LiciL
Hercules
7
1
8
11
L
Kuzenbo
Natsume027
Kuzenbo
1
5
4
0.6
L
Merlin
Pageh
Merlin
2
3
3
1.17
W
3
3
10
2.67
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,238
Damage
37,323
47,387
Taken
61,342
36,206
Mitigated
37,406
4,592
Healing
27,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Ademaru
Bastet
16,416
3,318
0
1,447
15,484
6,103
0
2,519
12,965
0
34,541
W
Hercules
LiciL
Hercules
13,771
4,664
735
21,002
32,877
24,646
153
13,251
19,626
271
33,350
L
Kuzenbo
Natsume027
Kuzenbo
10,205
3,483
0
0
18,037
24,352
0
4,537
13,500
26,687
0
L
Merlin
Pageh
Merlin
16,617
1,076
0
3,145
13,866
5,751
0
4,308
9,558
50,549
0
W
10,408
826
0
729
12,290
5,650
1,133
5,771
6,519
34,122
0
W
13,144
5,321
396
4,302
16,175
7,110
1,375
8,127
8,048
0
53,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,308
Gold Earned
33,837
130
Minions Killed
182
4
Camps Cleared
8
863,789
Distance Traveled
822,525
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,942
684
34
2
2
290,923
3
W
Hercules
12,077
755
59
4
0
306,427
1
L
Kuzenbo
9,234
577
22
1
1
284,949
3
L
Merlin
10,132
633
74
5
1
287,917
3
W
Nox
10,678
667
50
3
2
256,774
1
W
Neith
11,082
693
73
5
6
259,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role