Player Matchup

Awilix
Awilix
Bizarre_Nuke
Awilix
Level 148
God Stats
14W - 2L
1,731 SR
Queue Stats
300W - 261L
1,570 Elo+
Party 3
Zeus
Zeus
DYG114
Zeus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
291W - 283L
1,585 Elo+
Party 1
Sun Wukong
Sun Wukong
Rayqweeezy
Sun Wukong
Level 145
God Stats
7W - 8L
1,447 SR
Queue Stats
431W - 358L
1,558 Elo+
Party 3
Geb
Geb
RiasBodyPillow
Geb
Level 59
God Stats
40W - 32L
1,661 SR
Queue Stats
374W - 326L
1,568 Elo+
Solo
Chernobog
Chernobog
Yují
Chernobog
Level 81
God Stats
6W - 3L
1,624 SR
Queue Stats
107W - 112L
1,502 Elo+
Party 1
Team Averages
Level 112
1,593 SR
1,557 Elo+

VS

Team Averages
Level 113
1,530 SR
1,549 Elo+
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
GoinginRa69
King Arthur
Level 125
God Stats
0W - 2L
1,308 SR
Queue Stats
11W - 9L
1,636 Elo+
Party 2
Nemesis
Nemesis
THE12GAGE
Nemesis
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,512 Elo+
Party 2
Anhur
Anhur
TurtleWard
Anhur
Level 61
God Stats
28W - 23L
1,550 SR
Queue Stats
146W - 122L
1,517 Elo+
Solo
Chaac
Chaac
xfadedxsmoke
Chaac
Level 140
God Stats
2W - 2L
1,794 SR
Queue Stats
166W - 147L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
18
6 / 1 / 4
11,102
584
9,802
12,484
5,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
DYG114
Zeus
16
2 / 1 / 4
10,322
543
4,738
7,305
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Rayqweeezy
Sun Wukong
17
1 / 1 / 6
10,834
570
13,481
23,771
20,757
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
1 / 1 / 11
9,836
518
5,551
15,169
16,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chernobog
Yují
Chernobog
18
6 / 1 / 6
11,572
609
12,549
11,869
4,892
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
1 / 1 / 0
10,135
533
8,891
8,048
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
GoinginRa69
King Arthur
15
1 / 4 / 0
9,646
508
15,646
22,020
25,419
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
THE12GAGE
Nemesis
15
1 / 4 / 0
8,886
468
6,542
16,592
7,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
15
0 / 2 / 3
9,627
507
7,375
10,997
3,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 6 / 0
8,323
438
6,473
18,005
17,060
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
16
Kills
5
5
Deaths
17
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
0
1
W
Awilix
6
1
4
8
W
Zeus
DYG114
Zeus
2
1
4
4
L
King Arthur
GoinginRa69
King Arthur
1
4
0
0.25
W
Sun Wukong
Rayqweeezy
Sun Wukong
1
1
6
4
W
1
1
11
6.5
L
Nemesis
THE12GAGE
Nemesis
1
4
0
0.25
L
Anhur
0
2
3
0.75
W
Chernobog
Yují
Chernobog
6
1
6
9
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,121
Damage
44,927
70,598
Taken
75,662
51,025
Mitigated
57,995
21,107
Healing
16,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,891
516
0
1,812
8,048
3,624
506
2,278
5,770
91,398
0
W
Awilix
9,802
3,212
0
375
12,484
5,845
221
1,618
10,866
0
102,762
W
Zeus
DYG114
Zeus
4,738
1,445
0
1,058
7,305
3,036
429
3,303
4,002
81,099
0
L
King Arthur
GoinginRa69
King Arthur
15,646
2,620
279
3,470
22,020
25,419
0
2,427
19,593
0
83,341
W
Sun Wukong
Rayqweeezy
Sun Wukong
13,481
3,053
0
12,917
23,771
20,757
231
1,311
22,460
0
86,520
W
5,551
1,191
0
2,575
15,169
16,495
15
2,368
12,801
17,569
0
L
Nemesis
THE12GAGE
Nemesis
6,542
2,737
0
1,224
16,592
7,973
0
921
15,671
0
99,585
L
Anhur
7,375
4,223
0
6,205
10,997
3,919
1,259
640
10,357
0
78,343
W
Chernobog
Yují
Chernobog
12,549
10,071
0
4,182
11,869
4,892
2,326
537
11,332
0
105,808
L
6,473
1,770
210
2,908
18,005
17,060
29
4,023
13,982
0
30,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,666
Gold Earned
46,617
648
Minions Killed
645
0
Camps Cleared
0
2,001,892
Distance Traveled
1,834,672
34
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,135
533
169
9
0
366,149
8
W
Awilix
11,102
584
144
8
0
449,687
8
W
Zeus
10,322
543
147
8
0
365,267
6
L
King Arthur
9,646
508
158
8
0
351,440
2
W
Sun Wukong
10,834
570
165
9
0
387,249
8
W
Geb
9,836
518
15
1
0
401,259
7
L
Nemesis
8,886
468
125
7
0
420,758
1
L
Anhur
9,627
507
149
8
0
342,161
5
W
Chernobog
11,572
609
177
9
0
398,430
5
L
Chaac
8,323
438
44
2
0
354,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role