Player Matchup

Lancelot
Lancelot
LeafyLeon12
Lancelot
Level 148
God Stats
33W - 5L
2,015 SR
Queue Stats
389W - 103L
1,729 Elo+
Party 1
Ymir
Ymir
Oogie72
Ymir
Level 29
God Stats
3W - 0L
1,770 SR
Queue Stats
10W - 0L
1,939 Elo+
Party 1
Scylla
Scylla
onac27
Scylla
Level 142
God Stats
5W - 1L
1,654 SR
Queue Stats
188W - 61L
1,681 Elo+
Party 1
Chiron
Chiron
pietrzak1202
Chiron
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
523W - 138L
1,749 Elo+
Party 1
Sun Wukong
Sun Wukong
youfatlazybum
Sun Wukong
Level 159
God Stats
8W - 2L
1,235 SR
Queue Stats
541W - 144L
1,757 Elo+
Party 1
Team Averages
Level 126
1,635 SR
1,771 Elo+

VS

Team Averages
Level 64
1,470 SR
1,351 Elo+
Chang'e
Chang'e
EarlG1999
Chang'e
Level 48
God Stats
25W - 21L
1,433 SR
Queue Stats
64W - 73L
1,353 Elo+
Solo
Hades
Hades
EvilTwinTony
Hades
Level 137
God Stats
4W - 2L
1,664 SR
Queue Stats
67W - 66L
1,490 Elo+
Party 2
Nike
Nike
JRockVR
Nike
Level 100
God Stats
2W - 4L
1,271 SR
Queue Stats
16W - 26L
1,140 Elo+
Party 2
Rama
Rama
MrFranz00
Rama
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
1,379 Elo+
Solo
Chaac
Chaac
The Mustach Man
Chaac
Level 4
God Stats
2W - 3L
1,481 SR
Queue Stats
2W - 4L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
LeafyLeon12
Lancelot
19
11 / 3 / 17
13,192
1,099
27,160
17,962
9,608
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Oogie72
Ymir
20
3 / 0 / 31
12,944
1,079
10,216
12,640
19,704
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
onac27
Scylla
20
14 / 0 / 19
15,403
1,284
34,707
9,975
6,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chiron
20
10 / 0 / 27
13,317
1,110
43,326
14,909
8,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
youfatlazybum
Sun Wukong
20
4 / 0 / 33
12,791
1,066
28,304
20,496
28,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

271

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EarlG1999
Chang'e
16
0 / 10 / 3
11,018
918
17,134
35,061
11,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 10 / 2
10,761
897
15,468
29,088
19,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nike
JRockVR
Nike
16
2 / 6 / 0
11,163
930
11,679
29,462
27,521
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rama
16
1 / 9 / 2
10,651
888
15,191
33,085
10,626
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
0 / 7 / 2
10,287
857
8,641
23,411
28,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

169
Kill Participation
12
42
Kills
3
3
Deaths
42
127
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chang'e
EarlG1999
Chang'e
0
10
3
0.15
L
0
10
2
0.1
L
Nike
JRockVR
Nike
2
6
0
0.33
W
Lancelot
LeafyLeon12
Lancelot
11
3
17
6.5
L
Rama
1
9
2
0.22
W
Ymir
Oogie72
Ymir
3
0
31
18.5
L
0
7
2
0.14
W
Scylla
onac27
Scylla
14
0
19
23.5
W
Chiron
10
0
27
23.5
W
Sun Wukong
youfatlazybum
Sun Wukong
4
0
33
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

143,713
Damage
68,113
75,982
Taken
150,107
72,350
Mitigated
97,296
13,649
Healing
20,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
EarlG1999
Chang'e
17,134
541
5,050
7,144
35,061
11,194
0
8,317
26,744
49,461
0
L
15,468
934
834
2,389
29,088
19,099
0
6,231
22,857
40,657
0
L
Nike
JRockVR
Nike
11,679
2,152
0
1,658
29,462
27,521
0
13,727
15,735
0
24,862
W
Lancelot
LeafyLeon12
Lancelot
27,160
5,043
0
2,609
17,962
9,608
0
9,283
8,514
0
38,867
L
Rama
15,191
8,186
128
1,578
33,085
10,626
0
8,088
24,997
0
36,346
W
Ymir
Oogie72
Ymir
10,216
2,069
1,480
735
12,640
19,704
0
4,977
7,523
21,672
0
L
8,641
952
0
1,925
23,411
28,856
0
8,560
14,851
296
19,092
W
Scylla
onac27
Scylla
34,707
6,985
0
1,759
9,975
6,280
0
4,753
5,153
81,074
0
W
Chiron
43,326
18,989
1,544
3,581
14,909
8,487
0
4,876
9,914
0
68,113
W
Sun Wukong
youfatlazybum
Sun Wukong
28,304
5,814
0
1,941
20,496
28,271
0
9,009
11,238
0
38,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,647
Gold Earned
53,880
242
Minions Killed
205
12
Camps Cleared
4
1,174,305
Distance Traveled
1,065,180
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,018
918
66
6
2
213,534
0
L
Hades
10,761
897
80
7
1
206,032
0
L
Nike
11,163
930
19
2
1
208,506
0
W
Lancelot
13,192
1,099
25
2
1
259,585
2
L
Rama
10,651
888
23
2
0
198,688
0
W
Ymir
12,944
1,079
25
2
1
202,777
0
L
Chaac
10,287
857
17
1
0
238,420
1
W
Scylla
15,403
1,284
125
10
1
228,909
0
W
Chiron
13,317
1,110
49
4
4
218,511
3
W
Sun Wukong
12,791
1,066
18
2
5
264,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role