Player Matchup

Jing Wei
Jing Wei
Bear619
Jing Wei
Level 40
God Stats
0W - 2L
1,240 SR
Queue Stats
4W - 10L
1,319 Elo+
Party 2
Geb
Geb
Canova33
Geb
Level 29
God Stats
16W - 9L
1,650 SR
Queue Stats
100W - 85L
1,465 Elo+
Party 2
Kali
Kali
ImDahKing
Kali
Level 46
God Stats
0W - 2L
1,279 SR
Queue Stats
6W - 21L
1,024 Elo+
Solo
Baron Samedi
Baron Samedi
SickSymbols
Baron Samedi
Level 109
God Stats
17W - 18L
1,783 SR
Queue Stats
276W - 252L
1,570 Elo+
Solo
Guan Yu
Guan Yu
TZimmey34
Guan Yu
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 53L
1,483 Elo+
Party 2
Team Averages
Level 59
1,491 SR
1,372 Elo+

VS

Team Averages
Level 99
1,506 SR
1,502 Elo+
Arachne
Arachne
INeedANerf
Arachne
Level 41
God Stats
14W - 7L
1,530 SR
Queue Stats
198W - 125L
1,595 Elo+
Party 1
Mulan
Mulan
Iluvmelbatoast
Mulan
Level 97
God Stats
26W - 35L
1,480 SR
Queue Stats
165W - 175L
1,480 Elo+
Solo
Kuzenbo
Kuzenbo
TheCoolLucifer
Kuzenbo
Level 124
God Stats
13W - 7L
1,396 SR
Queue Stats
335W - 401L
1,418 Elo+
Party 3
Cernunnos
Cernunnos
Trap-slapes
Cernunnos
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 207L
1,399 Elo+
Party 3
Nu Wa
Nu Wa
aLilGabeItch
Nu Wa
Level 107
God Stats
52W - 38L
1,622 SR
Queue Stats
579W - 496L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bear619
Jing Wei
15
2 / 5 / 1
9,460
450
10,114
20,455
8,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 3 / 3
8,329
397
7,669
21,702
22,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kali
14
0 / 8 / 3
8,843
421
8,617
24,121
12,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
SickSymbols
Baron Samedi
17
5 / 7 / 2
11,129
530
20,528
22,684
11,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
TZimmey34
Guan Yu
16
1 / 3 / 2
9,810
467
9,050
19,608
27,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
INeedANerf
Arachne
18
13 / 2 / 6
11,951
569
26,050
21,814
11,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
5 / 2 / 5
11,650
555
17,080
22,188
20,500
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 1 / 9
9,924
473
8,390
18,185
20,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
Trap-slapes
Cernunnos
9
0 / 2 / 2
7,108
338
669
5,919
1,705
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 2 / 7
10,674
508
24,235
13,368
5,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
8
Kills
24
26
Deaths
9
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Bear619
Jing Wei
2
5
1
0.5
L
0
3
3
0.5
W
Arachne
INeedANerf
Arachne
13
2
6
8
W
5
2
5
3.75
L
Kali
0
8
3
0.19
L
Baron Samedi
SickSymbols
Baron Samedi
5
7
2
0.86
L
Guan Yu
TZimmey34
Guan Yu
1
3
2
0.67
W
2
1
9
6.5
W
Cernunnos
Trap-slapes
Cernunnos
0
2
2
0.5
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,978
Damage
76,424
108,570
Taken
81,474
82,337
Mitigated
59,200
33,425
Healing
24,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Bear619
Jing Wei
10,114
6,975
0
8,256
20,455
8,562
2,143
8,358
11,754
0
76,702
L
7,669
1,007
359
3,389
21,702
22,034
443
5,976
15,387
21,847
0
W
Arachne
INeedANerf
Arachne
26,050
17,095
0
7,853
21,814
11,518
0
5,372
16,258
0
115,405
W
17,080
1,483
0
7,720
22,188
20,500
655
6,173
15,303
0
80,923
L
Kali
8,617
5,166
0
4,449
24,121
12,164
0
5,392
18,463
0
96,050
L
Baron Samedi
SickSymbols
Baron Samedi
20,528
1,483
2,953
7,875
22,684
11,962
270
9,600
12,405
106,518
0
L
Guan Yu
TZimmey34
Guan Yu
9,050
1,376
200
5,944
19,608
27,615
50
2,404
17,035
0
67,158
W
8,390
2,973
606
6,086
18,185
20,388
584
5,903
12,282
47,372
0
W
Cernunnos
Trap-slapes
Cernunnos
669
90
0
674
5,919
1,705
0
1,264
4,655
0
21,667
W
24,235
4,331
0
1,788
13,368
5,089
67
9,485
3,883
81,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,571
Gold Earned
51,307
558
Minions Killed
513
0
Camps Cleared
0
1,920,584
Distance Traveled
1,788,266
7
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,460
450
141
7
0
354,430
0
L
Geb
8,329
397
22
1
0
437,056
2
W
Arachne
11,951
569
136
6
0
469,274
3
W
Mulan
11,650
555
154
7
0
372,751
9
L
Kali
8,843
421
125
6
0
378,566
1
L
Baron Samedi
11,129
530
143
7
0
365,403
1
L
Guan Yu
9,810
467
127
6
0
385,129
3
W
Kuzenbo
9,924
473
68
3
0
395,877
9
W
Cernunnos
7,108
338
29
1
0
143,228
3
W
Nu Wa
10,674
508
126
6
0
407,136
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role