Player Matchup

Vamana
Vamana
Claptrap0856
Vamana
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,424 Elo+
Party 1
Neith
Neith
Darthscorpius69
Neith
Level 143
God Stats
104W - 149L
1,466 SR
Queue Stats
109W - 155L
1,339 Elo+
Solo
Anubis
Anubis
TokyoLoveHotel
Anubis
Level 44
God Stats
65W - 71L
1,509 SR
Queue Stats
70W - 88L
1,429 Elo+
Party 1
Team Averages
Level 70
1,492 SR
1,397 Elo+

VS

Team Averages
Level 120
1,535 SR
1,587 Elo+
Cerberus
Cerberus
RuthenicBirch28
Cerberus
Level 147
God Stats
1W - 1L
1,395 SR
Queue Stats
112W - 84L
1,632 Elo+
Party 2
Nemesis
Nemesis
T W U R K S U M
Nemesis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,553 Elo+
Party 2
Nu Wa
Nu Wa
nicscribble
Nu Wa
Level 128
God Stats
10W - 4L
1,709 SR
Queue Stats
84W - 61L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
0 / 0 / 1
7,416
570
2,253
8,100
5,789
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 0 / 0
7,355
566
6,551
7,115
2,454
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 1 / 0
8,700
669
10,322
8,277
4,113
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
1 / 0 / 0
8,037
618
5,281
9,181
9,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 1
7,497
577
2,926
9,680
6,032
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 1 / 1
8,098
623
11,404
6,779
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
1
1
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
0
1
0.5
L
0
0
0
0
W
Cerberus
1
0
0
1
W
0
0
1
0.5
L
1
1
0
1
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,126
Damage
19,611
23,492
Taken
25,640
12,356
Mitigated
17,881
9,245
Healing
6,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
2,253
668
104
1,602
8,100
5,789
0
5,830
2,270
0
13,783
L
6,551
1,867
311
3,538
7,115
2,454
0
5,558
1,557
0
32,538
W
Cerberus
5,281
200
0
3,039
9,181
9,268
123
3,523
5,658
21,219
0
W
2,926
440
377
1,814
9,680
6,032
24
4,002
5,678
0
12,398
L
10,322
372
0
3,690
8,277
4,113
0
5,763
2,514
49,460
0
W
11,404
5,145
0
865
6,779
2,581
712
3,139
3,640
42,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,471
Gold Earned
23,632
171
Minions Killed
151
4
Camps Cleared
7
644,037
Distance Traveled
769,768
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,416
570
23
2
1
200,922
0
L
Neith
7,355
566
51
4
3
221,668
4
W
Cerberus
8,037
618
50
4
4
249,627
6
W
Nemesis
7,497
577
20
2
2
282,621
3
L
Anubis
8,700
669
97
7
0
221,447
0
W
Nu Wa
8,098
623
81
6
1
237,520
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role