Player Matchup

Sol
Sol
Softball Blaze
Sol
Level 77
God Stats
10W - 6L
1,516 SR
Queue Stats
290W - 311L
1,414 Elo+
Solo
Izanami
Izanami
piffcity
Izanami
Level 97
God Stats
7W - 5L
1,356 SR
Queue Stats
322W - 315L
1,405 Elo+
Party 2
Bacchus
Bacchus
shabby_shooting
Bacchus
Level 53
God Stats
35W - 24L
1,526 SR
Queue Stats
162W - 163L
1,386 Elo+
Party 2
Anubis
Anubis
xCyanide22x
Anubis
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 165L
1,386 Elo+
Solo
Ne Zha
Ne Zha
z3ntric8
Ne Zha
Level 155
God Stats
0W - 1L
1,304 SR
Queue Stats
52W - 64L
1,394 Elo+
Solo
Team Averages
Level 93
1,440 SR
1,397 Elo+

VS

Team Averages
Level 59
1,488 SR
1,417 Elo+
Nike
Nike
 
Nike
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BATMAN IS ME73
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Matuche420
Da Ji
Level 42
God Stats
10W - 8L
1,681 SR
Queue Stats
71W - 93L
1,358 Elo+
Solo
Izanami
Izanami
Ninjamek
Izanami
Level 39
God Stats
1W - 2L
1,261 SR
Queue Stats
98W - 112L
1,229 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,988
665
1,944
4,369
1,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
piffcity
Izanami
6
3 / 0 / 1
4,121
687
3,971
2,823
730
Short Bow

Short Bow

+15%
Attack Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
1 / 0 / 2
4,137
690
2,144
3,655
2,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
7
0 / 1 / 0
3,644
607
1,254
2,967
1,219
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
z3ntric8
Ne Zha
1
0 / 0 / 0
2,691
449
0
0
0
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
8
3 / 0 / 0
4,650
775
3,343
5,014
1,940
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
 
Merlin
6
1 / 0 / 0
3,871
645
1,760
2,168
593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 3 / 0
3,405
568
547
5,606
2,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
6
0 / 0 / 1
3,808
635
0
4,725
1,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Ninjamek
Izanami
5
0 / 1 / 0
3,232
539
1,470
2,718
628
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
4
4
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
0
0
3
W
Merlin
 
Merlin
1
0
0
1
W
0
3
0
0
W
Da Ji
0
0
1
0.5
W
Izanami
Ninjamek
Izanami
0
1
0
0
L
0
3
0
0
L
Izanami
piffcity
Izanami
3
0
1
3.5
L
1
0
2
2
L
Anubis
0
1
0
0
L
Ne Zha
z3ntric8
Ne Zha
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,313
Damage
7,120
13,814
Taken
20,231
5,311
Mitigated
7,344
6,453
Healing
5,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
3,343
1,116
0
1,169
5,014
1,940
160
1,569
3,445
0
26,117
W
Merlin
 
Merlin
1,760
405
0
1,000
2,168
593
452
1,080
1,088
15,320
0
W
547
407
0
328
5,606
2,658
0
1,353
4,253
5,142
0
W
Da Ji
0
0
0
1,982
4,725
1,525
418
174
4,551
0
17,396
W
Izanami
Ninjamek
Izanami
1,470
1,284
0
678
2,718
628
0
791
1,927
0
15,226
L
1,944
1,082
0
1,529
4,369
1,298
0
0
4,369
17,942
3,333
L
Izanami
piffcity
Izanami
3,971
3,082
49
1,719
2,823
730
200
0
2,823
0
23,258
L
2,144
563
45
1,630
3,655
2,064
26
547
3,108
9,619
0
L
Anubis
1,254
129
0
1,481
2,967
1,219
0
1,548
1,207
15,732
0
L
Ne Zha
z3ntric8
Ne Zha
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,581
Gold Earned
18,966
129
Minions Killed
142
0
Camps Cleared
0
433,176
Distance Traveled
601,353
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
4,650
775
37
6
0
127,867
1
W
Merlin
3,871
645
30
5
0
106,483
0
W
Ymir
3,405
568
6
1
0
116,845
0
W
Da Ji
3,808
635
44
7
0
134,153
0
W
Izanami
3,232
539
25
4
0
116,005
0
L
Sol
3,988
665
48
8
0
112,272
1
L
Izanami
4,121
687
39
7
0
94,351
1
L
Bacchus
4,137
690
13
2
0
114,906
2
L
Anubis
3,644
607
29
5
0
100,976
0
L
Ne Zha
2,691
449
0
0
0
10,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role