Player Matchup

Anubis
Anubis
DrRoboMancer
Anubis
Level 148
God Stats
1W - 2L
1,416 SR
Queue Stats
305W - 328L
1,387 Elo+
Solo
Danzaburou
Danzaburou
JonnyPalmera
Danzaburou
Level 104
God Stats
27W - 21L
1,320 SR
Queue Stats
153W - 145L
1,371 Elo+
Solo
Mercury
Mercury
JustTheTip48
Mercury
Level 108
God Stats
1W - 1L
1,723 SR
Queue Stats
247W - 292L
1,409 Elo+
Solo
Terra
Terra
TheMoonFairy
Terra
Level 126
God Stats
9W - 5L
1,484 SR
Queue Stats
235W - 260L
1,350 Elo+
Solo
Sun Wukong
Sun Wukong
xII CutleR IIx
Sun Wukong
Level 81
God Stats
44W - 32L
1,518 SR
Queue Stats
68W - 65L
1,407 Elo+
Solo
Team Averages
Level 113
1,492 SR
1,385 Elo+

VS

Team Averages
Level 67
1,464 SR
1,325 Elo+
Hun Batz
Hun Batz
Esci15_
Hun Batz
Level 77
God Stats
4W - 1L
1,443 SR
Queue Stats
24W - 34L
1,383 Elo+
Party 1
Ares
Ares
Falii16
Ares
Level 69
God Stats
3W - 3L
1,387 SR
Queue Stats
64W - 79L
1,409 Elo+
Party 1
Zeus
Zeus
MiigueMR
Zeus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 17L
1,082 Elo+
Party 1
Izanami
Izanami
WaluigiBuffon
Izanami
Level 65
God Stats
2W - 1L
1,490 SR
Queue Stats
22W - 39L
1,342 Elo+
Party 1
Set
Set
XXTRAPALIM_ESPXX
Set
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 23L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
2 / 6 / 2
8,805
518
9,350
18,720
10,669
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
JonnyPalmera
Danzaburou
13
0 / 2 / 3
7,510
442
9,866
8,453
3,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
JustTheTip48
Mercury
14
5 / 2 / 1
8,683
511
5,510
11,430
5,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 3 / 3
8,142
479
3,569
13,009
8,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
xII CutleR IIx
Sun Wukong
14
0 / 1 / 0
8,525
501
2,959
7,022
4,424
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Esci15_
Hun Batz
14
5 / 4 / 2
8,503
500
4,936
13,334
5,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
Falii16
Ares
12
0 / 1 / 5
7,661
451
4,200
12,361
9,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Zeus
14
3 / 2 / 1
8,415
495
10,173
6,741
2,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
11
1 / 2 / 1
7,436
437
4,352
8,903
3,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 0 / 0
9,652
568
6,549
10,741
5,064
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
9
Kills
13
14
Deaths
9
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
6
2
0.5
W
Hun Batz
Esci15_
Hun Batz
5
4
2
1.5
W
Ares
Falii16
Ares
0
1
5
2.5
L
Danzaburou
JonnyPalmera
Danzaburou
0
2
3
0.75
L
Mercury
JustTheTip48
Mercury
5
2
1
2.75
W
Zeus
3
2
1
1.75
L
2
3
3
1.17
W
Izanami
1
2
1
0.75
W
4
0
0
4
L
Sun Wukong
xII CutleR IIx
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,254
Damage
30,210
58,634
Taken
52,080
32,051
Mitigated
25,066
18,850
Healing
13,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
9,350
750
0
6,980
18,720
10,669
0
5,789
12,515
70,819
0
W
Hun Batz
Esci15_
Hun Batz
4,936
2,122
0
3,316
13,334
5,216
0
2,813
10,521
0
52,732
W
Ares
Falii16
Ares
4,200
226
0
4,183
12,361
9,165
335
1,971
10,390
19,812
0
L
Danzaburou
JonnyPalmera
Danzaburou
9,866
4,996
0
4,409
8,453
3,499
220
2,253
6,150
0
55,672
L
Mercury
JustTheTip48
Mercury
5,510
1,209
0
500
11,430
5,018
0
2,573
8,619
0
70,238
W
Zeus
10,173
1,614
0
0
6,741
2,433
150
3,332
3,409
53,864
0
L
3,569
244
807
3,868
13,009
8,441
30
2,983
9,955
14,614
0
W
Izanami
4,352
3,036
0
2,106
8,903
3,188
889
2,103
6,800
0
52,541
W
6,549
3,162
0
4,222
10,741
5,064
72
2,700
8,041
0
72,781
L
Sun Wukong
xII CutleR IIx
Sun Wukong
2,959
507
0
2,286
7,022
4,424
0
0
7,022
0
65,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,665
Gold Earned
41,667
466
Minions Killed
457
0
Camps Cleared
0
1,513,638
Distance Traveled
1,461,093
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,805
518
119
7
0
226,839
5
W
Hun Batz
8,503
500
91
5
0
318,551
0
W
Ares
7,661
451
24
1
0
274,279
3
L
Danzaburou
7,510
442
85
5
0
285,321
4
L
Mercury
8,683
511
96
6
0
376,214
3
W
Zeus
8,415
495
93
5
0
303,362
5
L
Terra
8,142
479
23
1
0
348,930
8
W
Izanami
7,436
437
105
6
0
261,018
0
W
Set
9,652
568
144
8
0
303,883
1
L
Sun Wukong
8,525
501
143
8
0
276,334
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role