Player Matchup

Agni
Agni
Platinum V
GearWarrior127
Agni
Platinum V
Level 141
God Stats
22W - 15L
1,699 SR
Queue Stats
184W - 160L
1,708 MMR
Party 2
Medusa
Medusa
Platinum III
JormCultist
Medusa
Platinum III
Level 69
God Stats
0W - 5L
1,261 SR
Queue Stats
163W - 161L
1,845 MMR
Party 2
Ganesha
Ganesha
Platinum III
LicknUrBiscuits
Ganesha
Platinum III
Level 102
God Stats
6W - 6L
1,520 SR
Queue Stats
176W - 167L
1,891 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 104
1,493 SR
1,815 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 91
1,555 SR
1,646 MMR
Sol
Sol
Platinum IV
Ez_-One
Sol
Platinum IV
Level 42
God Stats
10W - 12L
1,611 SR
Queue Stats
37W - 44L
1,871 MMR
Party 1
Geb
Geb
Gold I
kiiq14
Geb
Gold I
Level 129
God Stats
27W - 37L
1,631 SR
Queue Stats
152W - 178L
1,520 MMR
Party 1
Nemesis
Nemesis
Silver I
papa eater77
Nemesis
Silver I
Level 103
God Stats
4W - 0L
1,423 SR
Queue Stats
16W - 17L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 2
11,362
568
18,604
13,815
7,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
17
3 / 3 / 1
12,063
603
22,769
16,295
9,204
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 2 / 2
12,294
615
13,750
21,739
29,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
Ah Muzen CabBaron SamediBastetAchillesAres

VS

Bans
AtlasPersephoneScyllaThothMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
2 / 1 / 2
12,179
609
22,347
26,878
11,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Geb
kiiq14
Geb
17
2 / 1 / 3
13,570
679
13,459
23,864
33,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
papa eater77
Nemesis
17
2 / 2 / 3
12,424
621
10,643
18,649
11,917
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
4
Kills
6
6
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
2
1
2
3
L
1
1
2
2
L
Medusa
3
3
1
1.17
L
0
2
2
0.5
W
Geb
kiiq14
Geb
2
1
3
3.5
W
Nemesis
papa eater77
Nemesis
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,123
Damage
46,449
51,849
Taken
69,391
46,456
Mitigated
57,707
4,778
Healing
30,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
22,347
9,260
0
18,065
26,878
11,952
1,080
14,655
12,223
95,031
0
L
18,604
1,519
0
500
13,815
7,544
93
9,005
4,810
43,502
0
L
Medusa
22,769
7,838
0
500
16,295
9,204
475
10,584
5,711
0
69,530
L
13,750
604
627
3,151
21,739
29,708
0
16,826
4,913
35,097
0
W
Geb
kiiq14
Geb
13,459
621
0
4,439
23,864
33,838
493
10,104
13,760
34,014
0
W
Nemesis
papa eater77
Nemesis
10,643
3,786
432
8,058
18,649
11,917
1,578
8,122
10,527
0
31,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,719
Gold Earned
38,173
204
Minions Killed
216
7
Camps Cleared
9
1,091,597
Distance Traveled
1,189,718
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,179
609
140
7
9
353,680
3
L
Agni
11,362
568
65
3
3
340,758
0
L
Medusa
12,063
603
139
7
4
372,555
6
L
Ganesha
12,294
615
0
0
0
378,284
0
W
Geb
13,570
679
24
1
0
405,224
2
W
Nemesis
12,424
621
52
3
0
430,814
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role