Player Matchup

Izanami
Izanami
Guachu21
Izanami
Level 106
God Stats
82W - 78L
1,469 SR
Queue Stats
160W - 187L
1,470 Elo+
Party 3
King Arthur
King Arthur
IndioXxX69
King Arthur
Level 160
God Stats
7W - 6L
1,392 SR
Queue Stats
87W - 89L
1,371 Elo+
Party 3
Sylvanus
Sylvanus
ShaggyGB7
Sylvanus
Level 127
God Stats
31W - 30L
1,482 SR
Queue Stats
121W - 130L
1,370 Elo+
Party 3
Discordia
Discordia
Third_Edition_
Discordia
Level 120
God Stats
12W - 17L
1,519 SR
Queue Stats
262W - 301L
1,438 Elo+
Party 1
Nemesis
Nemesis
yfcnxdg3
Nemesis
Level 29
God Stats
11W - 15L
1,454 SR
Queue Stats
50W - 51L
1,369 Elo+
Party 1
Team Averages
Level 108
1,463 SR
1,404 Elo+

VS

Team Averages
Level 107
1,602 SR
1,572 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
GodfatherToast
Scylla
Level 128
God Stats
35W - 13L
1,799 SR
Queue Stats
407W - 250L
1,661 Elo+
Party 2
Chiron
Chiron
MatyredMuse
Chiron
Level 94
God Stats
133W - 119L
1,498 SR
Queue Stats
238W - 227L
1,399 Elo+
Solo
Pele
Pele
bakedpastries
Pele
Level 29
God Stats
3W - 2L
1,355 SR
Queue Stats
144W - 38L
1,850 Elo+
Party 2
Danzaburou
Danzaburou
kendranc78
Danzaburou
Level 148
God Stats
6W - 0L
1,858 SR
Queue Stats
340W - 378L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Guachu21
Izanami
7
0 / 4 / 0
4,453
445
7,797
8,619
2,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
IndioXxX69
King Arthur
10
0 / 1 / 0
5,502
550
3,450
7,802
4,850
Sylvanus
ShaggyGB7
Sylvanus
7
0 / 2 / 0
5,034
503
3,642
8,647
5,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Discordia
Third_Edition_
Discordia
9
0 / 2 / 0
5,090
509
3,193
3,387
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
yfcnxdg3
Nemesis
9
0 / 3 / 0
4,975
498
602
7,582
2,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
8
0 / 0 / 5
5,029
503
2,578
8,386
5,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
5 / 0 / 5
6,159
616
5,028
3,558
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chiron
9
1 / 0 / 3
5,240
524
6,789
4,443
1,172
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
6 / 0 / 3
6,810
681
5,488
8,304
3,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
kendranc78
Danzaburou
10
0 / 0 / 1
5,344
534
4,902
5,481
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
12
12
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
0
0
5
2.5
W
5
0
5
7.5
L
Izanami
Guachu21
Izanami
0
4
0
0
L
King Arthur
IndioXxX69
King Arthur
0
1
0
0
W
Chiron
1
0
3
2.5
L
Sylvanus
ShaggyGB7
Sylvanus
0
2
0
0
L
Discordia
Third_Edition_
Discordia
0
2
0
0
W
6
0
3
7.5
W
Danzaburou
kendranc78
Danzaburou
0
0
1
0.5
L
Nemesis
yfcnxdg3
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,684
Damage
24,785
36,037
Taken
30,172
16,238
Mitigated
13,406
9,257
Healing
13,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
2,578
319
0
2,004
8,386
5,165
0
2,854
5,268
13,049
0
W
5,028
1,106
0
710
3,558
1,296
0
1,236
2,322
33,387
0
L
Izanami
Guachu21
Izanami
7,797
6,046
0
1,470
8,619
2,789
0
2,490
6,129
0
37,665
L
King Arthur
IndioXxX69
King Arthur
3,450
296
0
2,250
7,802
4,850
0
0
7,802
0
35,977
W
Chiron
6,789
2,357
886
1,448
4,443
1,172
741
1,150
3,113
0
38,817
L
Sylvanus
ShaggyGB7
Sylvanus
3,642
1,676
1,094
3,047
8,647
5,245
0
2,340
6,307
18,266
0
L
Discordia
Third_Edition_
Discordia
3,193
0
0
696
3,387
1,021
0
1,066
2,321
32,793
0
W
5,488
1,808
0
5,153
8,304
3,247
0
1,595
6,709
0
46,563
W
Danzaburou
kendranc78
Danzaburou
4,902
1,727
0
2,964
5,481
2,526
0
0
5,481
0
36,561
L
Nemesis
yfcnxdg3
Nemesis
602
155
0
700
7,582
2,333
0
1,710
5,872
0
34,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,054
Gold Earned
28,582
273
Minions Killed
310
0
Camps Cleared
0
933,712
Distance Traveled
951,349
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,029
503
28
3
0
188,605
4
W
Scylla
6,159
616
58
6
0
184,527
3
L
Izanami
4,453
445
54
5
0
156,248
1
L
King Arthur
5,502
550
64
6
0
187,115
2
W
Chiron
5,240
524
76
8
0
184,473
2
L
Sylvanus
5,034
503
32
3
0
159,938
2
L
Discordia
5,090
509
57
6
0
191,946
2
W
Pele
6,810
681
93
9
0
225,638
2
W
Danzaburou
5,344
534
55
6
0
168,106
1
L
Nemesis
4,975
498
66
7
0
238,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role