Player Matchup

Olorun
Olorun
MrAKAgamer
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,348 Elo+
Party 1
Amaterasu
Amaterasu
Ratchet905
Amaterasu
Level 28
God Stats
1W - 0L
1,282 SR
Queue Stats
5W - 4L
1,348 Elo+
Party 1
Mulan
Mulan
kollu
Mulan
Level 44
God Stats
4W - 3L
1,341 SR
Queue Stats
5W - 5L
1,252 Elo+
Party 1
Team Averages
Level 33
1,374 SR
1,316 Elo+

VS

Team Averages
Level 52
1,351 SR
1,538 Elo+
Chaac
Chaac
GodsGunman
Chaac
Level 116
God Stats
13W - 17L
1,225 SR
Queue Stats
621W - 566L
1,613 Elo+
Solo
Olorun
Olorun
MattFoster
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Neith
Neith
Pierric08
Neith
Level 38
God Stats
0W - 2L
1,329 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MrAKAgamer
Olorun
14
8 / 3 / 13
10,015
835
15,118
11,699
6,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Ratchet905
Amaterasu
13
2 / 4 / 19
9,839
820
8,448
13,622
12,765
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
kollu
Mulan
16
16 / 0 / 5
11,778
982
19,281
12,633
12,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
4 / 9 / 3
8,929
744
12,574
20,287
15,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Olorun
MattFoster
Olorun
12
1 / 9 / 5
7,933
661
9,676
15,237
7,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Pierric08
Neith
13
2 / 8 / 4
8,538
712
9,253
13,035
5,393
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
26
Kills
7
7
Deaths
26
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
4
9
3
0.61
L
Olorun
MattFoster
Olorun
1
9
5
0.39
W
Olorun
MrAKAgamer
Olorun
8
3
13
4.83
L
Neith
Pierric08
Neith
2
8
4
0.5
W
Amaterasu
Ratchet905
Amaterasu
2
4
19
2.88
W
Mulan
kollu
Mulan
16
0
5
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,847
Damage
31,503
37,954
Taken
48,559
31,759
Mitigated
28,757
11,285
Healing
10,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
12,574
3,191
0
5,145
20,287
15,936
0
6,561
13,366
0
23,623
L
Olorun
MattFoster
Olorun
9,676
5,158
574
2,834
15,237
7,428
1,085
4,318
10,721
21,821
3,117
W
Olorun
MrAKAgamer
Olorun
15,118
6,380
706
3,009
11,699
6,625
1,502
2,121
9,336
38,060
4,106
L
Neith
Pierric08
Neith
9,253
4,798
34
2,011
13,035
5,393
0
3,193
9,618
0
29,185
W
Amaterasu
Ratchet905
Amaterasu
8,448
3,966
765
1,551
13,622
12,765
673
3,074
10,277
0
16,987
W
Mulan
kollu
Mulan
19,281
3,944
0
5,254
12,633
12,369
305
3,202
9,204
450
45,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,632
Gold Earned
25,400
133
Minions Killed
99
10
Camps Cleared
2
663,702
Distance Traveled
516,755
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,929
744
21
2
0
178,423
0
L
Olorun
7,933
661
37
3
1
160,366
0
W
Olorun
10,015
835
62
5
5
204,911
0
L
Neith
8,538
712
41
3
1
177,966
0
W
Amaterasu
9,839
820
9
1
0
219,796
2
W
Mulan
11,778
982
62
5
5
238,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role