Player Matchup

Ganesha
Ganesha
Sir Will Nye
Ganesha
Level 118
God Stats
1W - 0L
1,422 SR
Queue Stats
70W - 61L
1,501 Elo+
Solo
Ratatoskr
Ratatoskr
chris-_-monte
Ratatoskr
Level 109
God Stats
3W - 1L
1,690 SR
Queue Stats
257W - 244L
1,487 Elo+
Party 1
Ares
Ares
dennyspaghetti
Ares
Level 129
God Stats
4W - 3L
1,529 SR
Queue Stats
640W - 622L
1,537 Elo+
Party 1
Charybdis
Charybdis
hotrocket123
Charybdis
Level 27
God Stats
4W - 2L
1,574 SR
Queue Stats
131W - 91L
1,592 Elo+
Solo
Janus
Janus
keynard5
Janus
Level 94
God Stats
8W - 9L
1,415 SR
Queue Stats
557W - 546L
1,472 Elo+
Party 1
Team Averages
Level 95
1,526 SR
1,518 Elo+

VS

Team Averages
Level 80
1,437 SR
1,496 Elo+
Sobek
Sobek
 
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BeetleFury
Sol
Level 58
God Stats
0W - 3L
1,185 SR
Queue Stats
60W - 55L
1,433 Elo+
Party 2
King Arthur
King Arthur
Shamer32
King Arthur
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 48L
1,718 Elo+
Party 2
Ravana
Ravana
josett2021
Ravana
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Sir Will Nye
Ganesha
14
0 / 3 / 18
9,757
751
7,931
17,330
15,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
chris-_-monte
Ratatoskr
16
2 / 3 / 15
10,137
780
9,498
13,184
12,755
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 2 / 19
10,749
827
10,807
14,679
20,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
hotrocket123
Charybdis
20
17 / 1 / 7
12,394
953
26,876
9,929
6,471
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
keynard5
Janus
17
4 / 2 / 16
10,289
791
13,332
7,063
4,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
5 / 5 / 5
10,599
815
8,410
22,778
30,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

He Bo
 
He Bo
11
1 / 3 / 1
7,116
547
3,943
5,273
2,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 3 / 5
8,870
682
10,636
9,068
5,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
Shamer32
King Arthur
14
1 / 8 / 7
8,587
661
8,331
20,639
30,517
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
josett2021
Ravana
15
3 / 7 / 3
8,283
637
8,506
15,983
16,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
32
26
Kills
11
11
Deaths
26
75
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
5
5
5
1.5
L
He Bo
 
He Bo
1
3
1
0.5
L
1
3
5
1.17
L
King Arthur
Shamer32
King Arthur
1
8
7
0.56
W
Ganesha
Sir Will Nye
Ganesha
0
3
18
3
W
Ratatoskr
chris-_-monte
Ratatoskr
2
3
15
3.17
W
3
2
19
6.25
W
Charybdis
hotrocket123
Charybdis
17
1
7
20.5
L
Ravana
josett2021
Ravana
3
7
3
0.64
W
Janus
keynard5
Janus
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,444
Damage
39,826
62,185
Taken
73,741
59,121
Mitigated
84,562
18,882
Healing
15,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
8,410
458
1,029
5,377
22,778
30,698
0
10,131
12,647
18,004
0
L
He Bo
 
He Bo
3,943
161
337
1,126
5,273
2,175
0
2,182
3,091
9,366
0
L
10,636
303
318
828
9,068
5,111
0
4,697
4,371
27,983
0
L
King Arthur
Shamer32
King Arthur
8,331
66
924
1,690
20,639
30,517
0
7,330
13,309
0
13,413
W
Ganesha
Sir Will Nye
Ganesha
7,931
736
2,662
3,935
17,330
15,811
145
6,318
11,012
17,664
0
W
Ratatoskr
chris-_-monte
Ratatoskr
9,498
1,076
1,411
2,966
13,184
12,755
479
4,630
8,554
0
17,540
W
10,807
1,002
1,902
2,406
14,679
20,043
867
3,909
10,770
17,373
0
W
Charybdis
hotrocket123
Charybdis
26,876
12,191
941
1,271
9,929
6,471
4,157
5,033
4,896
0
51,180
L
Ravana
josett2021
Ravana
8,506
2,843
743
2,846
15,983
16,061
0
7,730
8,253
0
15,706
W
Janus
keynard5
Janus
13,332
665
1,340
48
7,063
4,041
1,435
3,099
3,964
30,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,326
Gold Earned
43,455
144
Minions Killed
84
0
Camps Cleared
0
1,209,414
Distance Traveled
1,048,221
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,599
815
14
1
0
226,371
0
L
He Bo
7,116
547
12
1
0
165,235
4
L
Sol
8,870
682
36
3
0
249,180
0
L
King Arthur
8,587
661
11
1
0
188,489
0
W
Ganesha
9,757
751
1
0
0
207,746
7
W
Ratatoskr
10,137
780
31
2
0
281,577
3
W
Ares
10,749
827
15
1
0
251,184
3
W
Charybdis
12,394
953
56
4
0
222,395
0
L
Ravana
8,283
637
11
1
0
218,946
0
W
Janus
10,289
791
41
3
0
246,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role