Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Freshiiii
Medusa
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,624 Elo+
Party 1
Nu Wa
Nu Wa
Nokkout
Nu Wa
Level 88
God Stats
51W - 23L
1,664 SR
Queue Stats
157W - 130L
1,560 Elo+
Party 1
Osiris
Osiris
Saixoer
Osiris
Level 47
God Stats
6W - 3L
1,621 SR
Queue Stats
92W - 98L
1,478 Elo+
Solo
Team Averages
Level 74
1,557 SR
1,533 Elo+

VS

Team Averages
Level 70
1,525 SR
1,527 Elo+
Ymir
Ymir
Hatfi
Ymir
Level 84
God Stats
9W - 10L
1,611 SR
Queue Stats
39W - 50L
1,534 Elo+
Party 2
Janus
Janus
Jąndroid
Janus
Level 99
God Stats
49W - 63L
1,463 SR
Queue Stats
61W - 70L
1,483 Elo+
Solo
Nu Wa
Nu Wa
Samdango
Nu Wa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 51L
1,536 Elo+
Party 2
Loki
Loki
Schmookle
Loki
Level 97
God Stats
1W - 2L
1,553 SR
Queue Stats
90W - 98L
1,550 Elo+
Party 2
Izanami
Izanami
VengeancexD
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
3 / 0 / 2
6,734
612
5,948
10,280
4,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
 
Achilles
8
3 / 2 / 1
5,947
541
4,042
11,128
5,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Freshiiii
Medusa
9
1 / 2 / 4
5,457
496
4,351
4,985
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Nokkout
Nu Wa
11
1 / 1 / 4
6,441
586
4,612
2,507
765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Saixoer
Osiris
12
2 / 0 / 0
6,762
615
1,784
5,539
3,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Hatfi
Ymir
8
1 / 1 / 2
5,532
503
4,600
7,837
5,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
Jąndroid
Janus
1
0 / 1 / 0
3,549
323
0
1,132
336
Nu Wa
Samdango
Nu Wa
11
3 / 1 / 1
6,166
561
3,484
5,306
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
11
1 / 2 / 0
5,783
526
4,260
8,108
3,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
VengeancexD
Izanami
8
0 / 5 / 3
4,780
435
6,359
7,302
1,950
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
10
Kills
5
5
Deaths
10
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
0
2
4
W
Achilles
 
Achilles
3
2
1
1.75
W
Medusa
Freshiiii
Medusa
1
2
4
1.5
L
Ymir
Hatfi
Ymir
1
1
2
2
L
Janus
Jąndroid
Janus
0
1
0
0
W
Nu Wa
Nokkout
Nu Wa
1
1
4
3
W
Osiris
Saixoer
Osiris
2
0
0
2
L
Nu Wa
Samdango
Nu Wa
3
1
1
3.5
L
Loki
1
2
0
0.5
L
Izanami
VengeancexD
Izanami
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,737
Damage
18,703
34,439
Taken
29,685
17,005
Mitigated
12,192
20,137
Healing
8,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,948
1,985
0
11,170
10,280
4,898
25
1,771
8,417
0
60,194
W
Achilles
 
Achilles
4,042
1,601
1,151
3,068
11,128
5,984
0
2,204
8,876
0
19,190
W
Medusa
Freshiiii
Medusa
4,351
1,907
0
923
4,985
1,679
448
1,895
3,048
0
28,602
L
Ymir
Hatfi
Ymir
4,600
2,334
282
2,391
7,837
5,342
0
710
7,047
18,468
0
L
Janus
Jąndroid
Janus
0
0
0
0
1,132
336
0
1,030
0
0
0
W
Nu Wa
Nokkout
Nu Wa
4,612
480
0
0
2,507
765
533
1,254
1,101
43,475
0
W
Osiris
Saixoer
Osiris
1,784
822
0
3,825
5,539
3,679
0
554
4,913
0
41,268
L
Nu Wa
Samdango
Nu Wa
3,484
850
0
1,947
5,306
1,548
0
1,459
3,653
41,881
0
L
Loki
4,260
1,407
0
2,722
8,108
3,016
0
499
7,549
0
41,108
L
Izanami
VengeancexD
Izanami
6,359
4,757
0
1,266
7,302
1,950
0
418
6,824
0
30,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,341
Gold Earned
25,810
376
Minions Killed
224
0
Camps Cleared
0
1,085,596
Distance Traveled
806,360
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,734
612
103
9
0
259,261
2
W
Achilles
5,947
541
32
3
0
201,621
3
W
Medusa
5,457
496
48
4
0
196,490
0
L
Ymir
5,532
503
24
2
0
204,734
4
L
Janus
3,549
323
0
0
0
16,210
0
W
Nu Wa
6,441
586
97
9
0
211,590
4
W
Osiris
6,762
615
96
9
0
216,634
3
L
Nu Wa
6,166
561
82
7
0
193,597
2
L
Loki
5,783
526
71
6
0
227,703
1
L
Izanami
4,780
435
47
4
0
164,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role