Player Matchup

Kukulkan
Kukulkan
Naturally-Tilted
Kukulkan
Level 149
God Stats
4W - 2L
1,541 SR
Queue Stats
28W - 18L
1,474 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheReal_Cam115
Tsukuyomi
Level 158
God Stats
8W - 2L
1,815 SR
Queue Stats
247W - 156L
1,559 Elo+
Party 2
Charybdis
Charybdis
WV-Danny
Charybdis
Level 158
God Stats
1W - 3L
1,124 SR
Queue Stats
208W - 126L
1,576 Elo+
Party 2
Ares
Ares
weegeobhoy
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,345 Elo+
Party 2
Hun Batz
Hun Batz
yNaefxn
Hun Batz
Level 26
God Stats
1W - 3L
1,486 SR
Queue Stats
45W - 13L
1,671 Elo+
Party 2
Team Averages
Level 100
1,493 SR
1,525 Elo+

VS

Team Averages
Level 85
1,695 SR
1,574 Elo+
Chang'e
Chang'e
Barbi3Dowll
Chang'e
Level 127
God Stats
10W - 1L
1,931 SR
Queue Stats
170W - 131L
1,576 Elo+
Party 1
Danzaburou
Danzaburou
BloomNBH2003
Danzaburou
Level 122
God Stats
21W - 5L
1,772 SR
Queue Stats
180W - 139L
1,574 Elo+
Party 1
Ravana
Ravana
ElectThought12
Ravana
Level 93
God Stats
4W - 1L
1,547 SR
Queue Stats
118W - 81L
1,603 Elo+
Party 1
Horus
Horus
Fliqr___
Horus
Level 25
God Stats
43W - 18L
1,714 SR
Queue Stats
51W - 24L
1,653 Elo+
Party 1
Hera
Hera
VINYLEblood
Hera
Level 59
God Stats
15W - 14L
1,508 SR
Queue Stats
26W - 22L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 1
8,809
440
7,992
7,606
3,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
TheReal_Cam115
Tsukuyomi
17
3 / 4 / 0
10,544
527
9,819
19,727
12,285
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charybdis
WV-Danny
Charybdis
17
1 / 3 / 1
10,227
511
8,119
14,740
6,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
0 / 3 / 1
7,813
391
2,003
13,810
12,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
yNaefxn
Hun Batz
16
2 / 2 / 0
9,414
471
5,675
13,421
6,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Barbi3Dowll
Chang'e
17
0 / 3 / 4
10,650
533
9,305
13,428
8,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
BloomNBH2003
Danzaburou
18
4 / 2 / 2
12,033
602
12,230
15,502
6,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
8 / 0 / 6
12,664
633
14,280
8,316
4,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Fliqr___
Horus
16
1 / 0 / 4
10,590
530
3,238
13,463
10,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 1 / 4
10,155
508
8,069
7,671
3,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
6
Kills
15
15
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Barbi3Dowll
Chang'e
0
3
4
0.67
W
Danzaburou
BloomNBH2003
Danzaburou
4
2
2
2.5
W
8
0
6
11
W
Horus
Fliqr___
Horus
1
0
4
3
L
0
3
1
0.17
L
Tsukuyomi
TheReal_Cam115
Tsukuyomi
3
4
0
0.75
W
2
1
4
4
L
Charybdis
WV-Danny
Charybdis
1
3
1
0.5
L
0
3
1
0.17
L
Hun Batz
yNaefxn
Hun Batz
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,608
Damage
47,122
69,304
Taken
58,380
40,864
Mitigated
33,160
23,403
Healing
32,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Barbi3Dowll
Chang'e
9,305
682
1,592
6,936
13,428
8,058
1,120
187
13,241
77,530
0
W
Danzaburou
BloomNBH2003
Danzaburou
12,230
6,353
0
9,288
15,502
6,364
2,571
810
14,692
0
113,137
W
14,280
4,441
0
4,710
8,316
4,554
801
671
7,645
0
126,307
W
Horus
Fliqr___
Horus
3,238
1,497
2,697
5,948
13,463
10,731
481
5,052
8,411
0
32,301
L
7,992
283
0
586
7,606
3,414
0
3,671
3,869
80,411
0
L
Tsukuyomi
TheReal_Cam115
Tsukuyomi
9,819
2,810
0
7,773
19,727
12,285
0
6,133
13,112
0
98,334
W
8,069
2,533
0
1,404
7,671
3,453
1,645
3,670
4,001
87,715
0
L
Charybdis
WV-Danny
Charybdis
8,119
4,645
0
6,450
14,740
6,242
0
488
14,252
0
96,297
L
2,003
27
0
2,103
13,810
12,898
0
4,632
9,156
17,057
0
L
Hun Batz
yNaefxn
Hun Batz
5,675
1,139
0
6,491
13,421
6,025
0
1,840
11,541
0
88,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,807
Gold Earned
56,092
672
Minions Killed
696
0
Camps Cleared
0
1,862,768
Distance Traveled
1,940,285
20
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,650
533
149
7
0
369,039
6
W
Danzaburou
12,033
602
179
9
0
359,750
2
W
Ravana
12,664
633
161
8
0
454,275
6
W
Horus
10,590
530
56
3
0
413,283
1
L
Kukulkan
8,809
440
138
7
0
369,696
9
L
Tsukuyomi
10,544
527
169
8
0
387,237
4
W
Hera
10,155
508
151
8
0
343,938
15
L
Charybdis
10,227
511
187
9
0
326,571
4
L
Ares
7,813
391
23
1
0
349,406
0
L
Hun Batz
9,414
471
155
8
0
429,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role