Player Matchup

Charybdis
Charybdis
Sensei Bussy
Charybdis
Level 87
God Stats
23W - 20L
1,562 SR
Queue Stats
137W - 119L
1,519 Elo+
Party 1
Chang'e
Chang'e
rockmsakura655
Chang'e
Level 101
God Stats
143W - 135L
1,624 SR
Queue Stats
538W - 528L
1,615 Elo+
Solo
Tyr
Tyr
wltrpayton134
Tyr
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 149L
1,517 Elo+
Party 1
Team Averages
Level 104
1,562 SR
1,550 Elo+

VS

Team Averages
Level 138
1,592 SR
1,540 Elo+
Hercules
Hercules
ElderMillenniaI
Hercules
Level 108
God Stats
2W - 1L
1,471 SR
Queue Stats
20W - 32L
1,394 Elo+
Solo
Medusa
Medusa
JONDARR
Medusa
Level 159
God Stats
10W - 4L
1,722 SR
Queue Stats
74W - 66L
1,548 Elo+
Solo
Hera
Hera
OJxWITHOUTxPULP
Hera
Level 147
God Stats
7W - 7L
1,582 SR
Queue Stats
144W - 108L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Sensei Bussy
Charybdis
14
2 / 3 / 6
9,912
661
14,755
14,933
6,004
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 6 / 3
10,783
719
10,953
18,049
7,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 6 / 6
9,248
617
6,899
19,032
17,733
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
0 / 5 / 12
10,615
708
10,072
21,314
25,593
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
JONDARR
Medusa
16
6 / 3 / 5
11,001
733
11,814
13,100
6,052
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
9 / 0 / 6
12,214
814
23,391
6,546
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
8
Kills
15
15
Deaths
8
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
0
5
12
1.2
W
Medusa
JONDARR
Medusa
6
3
5
2.83
W
9
0
6
12
L
Charybdis
Sensei Bussy
Charybdis
2
3
6
1.67
L
5
6
3
1.08
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,607
Damage
45,277
52,014
Taken
40,960
31,125
Mitigated
34,759
12,012
Healing
9,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
10,072
2,174
736
5,235
21,314
25,593
372
6,099
15,215
0
22,376
W
Medusa
JONDARR
Medusa
11,814
5,898
0
2,041
13,100
6,052
1,700
2,936
10,164
0
58,151
W
23,391
5,272
0
1,108
6,546
3,114
1,154
2,373
4,173
55,523
0
L
Charybdis
Sensei Bussy
Charybdis
14,755
9,466
0
3,428
14,933
6,004
0
7,320
7,279
0
60,371
L
10,953
419
2,856
4,754
18,049
7,388
0
7,809
9,864
44,321
0
L
6,899
461
0
974
19,032
17,733
0
7,392
11,259
0
16,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,943
Gold Earned
33,830
179
Minions Killed
180
6
Camps Cleared
7
758,957
Distance Traveled
826,491
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,615
708
23
2
0
297,987
6
W
Medusa
11,001
733
74
5
7
261,602
2
W
Hera
12,214
814
83
6
0
266,902
0
L
Charybdis
9,912
661
94
6
1
242,430
1
L
Chang'e
10,783
719
68
5
5
260,063
5
L
Tyr
9,248
617
17
1
0
256,464
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role