Player Matchup

Achilles
Achilles
CJ542
Achilles
Level 148
God Stats
4W - 0L
1,711 SR
Queue Stats
97W - 84L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
Great Lunacy
Cthulhu
Level 21
God Stats
1W - 0L
1,238 SR
Queue Stats
27W - 13L
1,619 Elo+
Party 1
Kukulkan
Kukulkan
Wrexk
Kukulkan
Level 41
God Stats
7W - 12L
1,464 SR
Queue Stats
55W - 43L
1,566 Elo+
Party 1
Team Averages
Level 70
1,471 SR
1,545 Elo+

VS

Team Averages
Level 92
1,523 SR
1,448 Elo+
Vamana
Vamana
Guszerker
Vamana
Level 144
God Stats
1W - 1L
1,246 SR
Queue Stats
103W - 84L
1,475 Elo+
Party 2
Medusa
Medusa
StowStew
Medusa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 71L
1,450 Elo+
Party 2
Zhong Kui
Zhong Kui
YourAirness2396
Zhong Kui
Level 105
God Stats
2W - 2L
1,822 SR
Queue Stats
130W - 158L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CJ542
Achilles
20
14 / 0 / 6
17,598
733
27,675
36,215
42,543
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
Great Lunacy
Cthulhu
20
7 / 1 / 17
17,675
736
31,827
39,009
54,130
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kukulkan
Wrexk
Kukulkan
20
4 / 6 / 12
15,892
662
14,126
18,746
8,800
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Guszerker
Vamana
18
3 / 6 / 4
15,371
640
22,971
31,244
35,303
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
StowStew
Medusa
17
4 / 12 / 1
14,169
590
33,142
28,978
13,938
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
YourAirness2396
Zhong Kui
17
0 / 7 / 5
13,834
576
24,880
25,913
19,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
25
Kills
7
7
Deaths
25
35
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
CJ542
Achilles
14
0
6
17
W
Cthulhu
Great Lunacy
Cthulhu
7
1
17
15.5
L
Vamana
Guszerker
Vamana
3
6
4
0.83
L
Medusa
StowStew
Medusa
4
12
1
0.38
W
Kukulkan
Wrexk
Kukulkan
4
6
12
1.67
L
Zhong Kui
YourAirness2396
Zhong Kui
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,628
Damage
80,993
93,970
Taken
86,135
105,473
Mitigated
68,688
24,184
Healing
14,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CJ542
Achilles
27,675
6,851
0
8,023
36,215
42,543
249
9,300
26,915
0
62,073
W
Cthulhu
Great Lunacy
Cthulhu
31,827
2,681
2,451
11,294
39,009
54,130
498
12,007
27,002
102,698
0
L
Vamana
Guszerker
Vamana
22,971
9,139
536
6,133
31,244
35,303
26
11,850
18,274
0
52,366
L
Medusa
StowStew
Medusa
33,142
15,648
0
2,031
28,978
13,938
284
18,400
10,133
0
76,127
W
Kukulkan
Wrexk
Kukulkan
14,126
1,058
0
2,416
18,746
8,800
1,505
4,085
14,661
61,790
0
L
Zhong Kui
YourAirness2396
Zhong Kui
24,880
3,357
0
6,020
25,913
19,447
78
16,035
9,408
68,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,165
Gold Earned
43,374
264
Minions Killed
236
10
Camps Cleared
9
1,432,501
Distance Traveled
1,175,635
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
17,598
733
57
2
4
481,923
2
W
Cthulhu
17,675
736
108
5
3
498,625
6
L
Vamana
15,371
640
55
2
1
465,499
2
L
Medusa
14,169
590
89
4
7
357,699
2
W
Kukulkan
15,892
662
99
4
3
451,953
0
L
Zhong Kui
13,834
576
92
4
1
352,437
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role