Player Matchup

Horus
Horus
AECL7
Horus
Level 89
God Stats
4W - 4L
1,465 SR
Queue Stats
102W - 90L
1,489 Elo+
Party 2
Ne Zha
Ne Zha
Attackthesparks
Ne Zha
Level 81
God Stats
8W - 9L
1,239 SR
Queue Stats
210W - 235L
1,329 Elo+
Party 1
Neith
Neith
FreshnessChamp
Neith
Level 89
God Stats
5W - 15L
1,278 SR
Queue Stats
99W - 141L
1,345 Elo+
Party 1
Zhong Kui
Zhong Kui
SR PAPS
Zhong Kui
Level 87
God Stats
6W - 0L
1,833 SR
Queue Stats
158W - 127L
1,524 Elo+
Party 2
Baron Samedi
Baron Samedi
TheProcess2020
Baron Samedi
Level 112
God Stats
4W - 3L
1,500 SR
Queue Stats
211W - 229L
1,417 Elo+
Party 1
Team Averages
Level 92
1,463 SR
1,421 Elo+

VS

Team Averages
Level 105
1,560 SR
1,466 Elo+
Xing Tian
Xing Tian
BadestBoo
Xing Tian
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 117L
1,489 Elo+
Solo
Horus
Horus
DHG CND Bacon
Horus
Level 127
God Stats
3W - 5L
1,550 SR
Queue Stats
185W - 196L
1,467 Elo+
Solo
Zhong Kui
Zhong Kui
ESTEFANO-ELPRO97
Zhong Kui
Level 121
God Stats
5W - 2L
1,698 SR
Queue Stats
281W - 295L
1,451 Elo+
Solo
Danzaburou
Danzaburou
Osito_Teddy-en4
Danzaburou
Level 129
God Stats
8W - 6L
1,551 SR
Queue Stats
288W - 327L
1,459 Elo+
Solo
Da Ji
Da Ji
hanel707
Da Ji
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AECL7
Horus
19
2 / 2 / 20
13,821
494
12,035
38,269
53,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

20
5 / 5 / 12
14,674
524
15,489
33,745
18,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
4 / 4 / 13
14,151
505
20,471
24,924
13,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Zhong Kui
SR PAPS
Zhong Kui
20
12 / 1 / 15
16,927
605
38,237
26,522
28,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
TheProcess2020
Baron Samedi
20
7 / 6 / 16
14,378
514
23,064
22,650
15,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BadestBoo
Xing Tian
16
4 / 6 / 8
11,824
422
14,275
31,998
42,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
1 / 4 / 1
12,446
445
11,370
27,408
34,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
20
6 / 5 / 5
13,215
472
31,838
26,060
21,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Osito_Teddy-en4
Danzaburou
20
4 / 6 / 6
13,290
475
24,097
29,702
15,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
hanel707
Da Ji
17
2 / 9 / 6
11,076
396
12,193
28,635
13,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
43
30
Kills
17
18
Deaths
30
76
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Horus
AECL7
Horus
2
2
20
6
W
5
5
12
2.2
L
Xing Tian
BadestBoo
Xing Tian
4
6
8
1.33
L
1
4
1
0.38
L
Zhong Kui
6
5
5
1.7
W
4
4
13
2.63
L
Danzaburou
Osito_Teddy-en4
Danzaburou
4
6
6
1.17
W
Zhong Kui
SR PAPS
Zhong Kui
12
1
15
19.5
W
Baron Samedi
TheProcess2020
Baron Samedi
7
6
16
2.5
L
Da Ji
hanel707
Da Ji
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,296
Damage
93,773
146,110
Taken
143,803
128,962
Mitigated
127,727
70,434
Healing
35,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AECL7
Horus
12,035
5,815
4,486
15,746
38,269
53,214
131
13,400
23,381
0
54,023
W
15,489
5,601
0
16,371
33,745
18,812
2,424
9,683
22,751
0
130,484
L
Xing Tian
BadestBoo
Xing Tian
14,275
1,901
0
2,037
31,998
42,759
0
11,924
19,789
38,759
0
L
11,370
5,318
1,700
6,737
27,408
34,020
0
15,439
11,188
0
78,143
L
Zhong Kui
31,838
2,390
1,032
9,722
26,060
21,993
990
13,657
12,083
131,864
0
W
20,471
12,034
0
7,442
24,924
13,525
2,400
8,137
16,745
0
114,599
L
Danzaburou
Osito_Teddy-en4
Danzaburou
24,097
10,435
0
7,745
29,702
15,300
1,392
10,829
18,659
0
143,206
W
Zhong Kui
SR PAPS
Zhong Kui
38,237
5,301
0
14,508
26,522
28,337
2,341
9,150
14,821
134,691
0
W
Baron Samedi
TheProcess2020
Baron Samedi
23,064
1,416
5,696
6,185
22,650
15,074
1,023
9,496
13,021
113,897
0
L
Da Ji
hanel707
Da Ji
12,193
2,171
0
6,873
28,635
13,655
0
8,171
20,266
0
81,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,951
Gold Earned
61,851
686
Minions Killed
679
0
Camps Cleared
0
2,589,846
Distance Traveled
2,353,537
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,821
494
55
2
0
545,419
6
W
Ne Zha
14,674
524
168
6
0
545,440
0
L
Xing Tian
11,824
422
38
1
0
481,534
4
L
Horus
12,446
445
141
5
0
524,721
2
L
Zhong Kui
13,215
472
188
7
0
470,596
0
W
Neith
14,151
505
130
5
0
465,813
2
L
Danzaburou
13,290
475
203
7
0
432,623
5
W
Zhong Kui
16,927
605
193
7
0
518,980
2
W
Baron Samedi
14,378
514
140
5
0
514,194
6
L
Da Ji
11,076
396
109
4
0
444,063
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role