Player Matchup

Loki
Loki
Chqdou
Loki
Level 145
God Stats
30W - 23L
1,702 SR
Queue Stats
385W - 405L
1,560 Elo+
Solo
Xing Tian
Xing Tian
Namdu
Xing Tian
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,319 Elo+
Solo
King Arthur
King Arthur
Narilys
King Arthur
Level 82
God Stats
226W - 235L
1,551 SR
Queue Stats
500W - 510L
1,525 Elo+
Solo
He Bo
He Bo
Ultimahawk6
He Bo
Level 100
God Stats
1W - 2L
1,510 SR
Queue Stats
184W - 153L
1,609 Elo+
Solo
Gilgamesh
Gilgamesh
verbosekurt
Gilgamesh
Level 139
God Stats
4W - 5L
1,300 SR
Queue Stats
246W - 250L
1,555 Elo+
Solo
Team Averages
Level 125
1,513 SR
1,514 Elo+

VS

Team Averages
Level 131
1,623 SR
1,554 Elo+
Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Alaamore
Aphrodite
Level 69
God Stats
12W - 4L
2,015 SR
Queue Stats
129W - 107L
1,598 Elo+
Solo
Awilix
Awilix
Grandhaven
Awilix
Level 121
God Stats
10W - 9L
1,495 SR
Queue Stats
200W - 238L
1,556 Elo+
Solo
Danzaburou
Danzaburou
Rhyt
Danzaburou
Level 160
God Stats
16W - 10L
1,638 SR
Queue Stats
323W - 340L
1,588 Elo+
Solo
Janus
Janus
SeventhKnight
Janus
Level 157
God Stats
27W - 37L
1,467 SR
Queue Stats
406W - 409L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Chqdou
Loki
15
2 / 6 / 4
9,823
982
19,125
17,441
8,811
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Xing Tian
Namdu
Xing Tian
15
2 / 2 / 5
9,755
976
8,721
14,625
18,809
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

King Arthur
Narilys
King Arthur
15
1 / 4 / 5
9,819
982
15,140
22,067
18,386
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

15
2 / 4 / 4
10,208
1,021
13,252
13,027
6,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Gilgamesh
verbosekurt
Gilgamesh
15
0 / 4 / 2
10,044
1,004
8,733
20,066
15,260
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Team 1 Tickets

194

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
0 / 1 / 17
11,075
1,108
12,096
13,013
16,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
Alaamore
Aphrodite
16
1 / 2 / 15
10,485
1,049
10,769
14,206
10,778
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Awilix
Grandhaven
Awilix
16
9 / 2 / 7
11,855
1,186
22,339
17,148
15,854
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
Rhyt
Danzaburou
16
2 / 0 / 12
10,686
1,069
19,336
12,123
5,826
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
8 / 2 / 8
11,622
1,162
15,500
11,261
5,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
79
7
Kills
20
20
Deaths
7
20
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
17
8.5
W
Aphrodite
Alaamore
Aphrodite
1
2
15
4.25
L
Loki
Chqdou
Loki
2
6
4
0.67
W
Awilix
Grandhaven
Awilix
9
2
7
6.25
L
Xing Tian
Namdu
Xing Tian
2
2
5
2.25
L
King Arthur
Narilys
King Arthur
1
4
5
0.88
W
Danzaburou
Rhyt
Danzaburou
2
0
12
8
W
8
2
8
6
L
2
4
4
1
L
Gilgamesh
verbosekurt
Gilgamesh
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,971
Damage
80,040
87,226
Taken
67,751
67,462
Mitigated
54,109
15,412
Healing
22,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
12,096
1,574
0
1,690
13,013
16,459
0
5,532
7,481
21,576
0
W
Aphrodite
Alaamore
Aphrodite
10,769
598
6,158
6,127
14,206
10,778
0
3,456
10,750
22,795
0
L
Loki
Chqdou
Loki
19,125
5,364
0
25
17,441
8,811
0
7,124
10,103
0
25,581
W
Awilix
Grandhaven
Awilix
22,339
9,294
0
5,161
17,148
15,854
0
5,882
11,266
0
35,195
L
Xing Tian
Namdu
Xing Tian
8,721
606
0
769
14,625
18,809
0
7,538
6,723
15,064
0
L
King Arthur
Narilys
King Arthur
15,140
1,577
0
5,462
22,067
18,386
0
8,927
12,918
0
28,394
W
Danzaburou
Rhyt
Danzaburou
19,336
9,550
0
1,981
12,123
5,826
0
4,403
7,720
0
39,936
W
15,500
716
64
946
11,261
5,192
0
2,700
8,561
28,726
0
L
13,252
852
621
1,773
13,027
6,196
0
4,938
7,995
34,721
0
L
Gilgamesh
verbosekurt
Gilgamesh
8,733
3,296
2,162
4,600
20,066
15,260
0
8,752
11,122
0
24,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,649
Gold Earned
55,723
137
Minions Killed
175
4
Camps Cleared
8
1,007,622
Distance Traveled
1,058,217
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,075
1,108
3
0
0
226,762
3
W
Aphrodite
10,485
1,049
26
3
1
214,236
0
L
Loki
9,823
982
14
1
1
215,533
0
W
Awilix
11,855
1,186
34
3
5
212,007
0
L
Xing Tian
9,755
976
3
0
0
173,671
2
L
King Arthur
9,819
982
22
2
1
208,122
0
W
Danzaburou
10,686
1,069
60
6
2
183,548
2
W
Janus
11,622
1,162
52
5
0
221,664
5
L
He Bo
10,208
1,021
62
6
1
206,035
2
L
Gilgamesh
10,044
1,004
36
4
1
204,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role