Player Matchup

Lancelot
Lancelot
BDaK1DD
Lancelot
Level 80
God Stats
3W - 6L
1,392 SR
Queue Stats
70W - 118L
1,304 Elo+
Solo
Ah Puch
Ah Puch
KillaDew
Ah Puch
Level 148
God Stats
3W - 3L
1,572 SR
Queue Stats
27W - 27L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
ahmk000
Kuzenbo
Level 52
God Stats
112W - 161L
1,452 SR
Queue Stats
327W - 464L
1,306 Elo+
Solo
Team Averages
Level 93
1,472 SR
1,368 Elo+

VS

Team Averages
Level 115
1,420 SR
1,399 Elo+
Hades
Hades
Darkonsanti
Hades
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 19L
1,294 Elo+
Solo
Arachne
Arachne
MAXX OverdriVV
Arachne
Level 158
God Stats
7W - 2L
1,505 SR
Queue Stats
339W - 269L
1,698 Elo+
Solo
Ra
Ra
The Skoon D
Ra
Level 105
God Stats
494W - 1,057L
1,255 SR
Queue Stats
629W - 1,356L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BDaK1DD
Lancelot
9
0 / 3 / 1
4,679
780
3,644
5,469
2,096
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
KillaDew
Ah Puch
10
1 / 1 / 0
4,879
813
2,543
2,555
949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
ahmk000
Kuzenbo
3
0 / 0 / 0
3,714
619
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 4
5,190
865
2,144
2,715
1,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
3 / 1 / 1
5,340
890
4,183
6,750
3,081
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
1 / 0 / 1
4,552
759
560
343
124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
4
4
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BDaK1DD
Lancelot
0
3
1
0.17
W
0
0
4
2
L
Ah Puch
KillaDew
Ah Puch
1
1
0
1
W
3
1
1
3.5
W
1
0
1
1.5
L
Kuzenbo
ahmk000
Kuzenbo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,187
Damage
6,887
8,024
Taken
9,808
3,045
Mitigated
4,986
404
Healing
3,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BDaK1DD
Lancelot
3,644
775
0
132
5,469
2,096
0
1,718
3,711
0
10,550
W
2,144
113
198
1,281
2,715
1,781
0
1,103
1,569
12,268
0
L
Ah Puch
KillaDew
Ah Puch
2,543
65
208
64
2,555
949
0
1,015
1,468
18,057
0
W
4,183
3,093
0
2,237
6,750
3,081
0
1,258
5,297
0
11,112
W
560
77
94
27
343
124
0
277
20
5,494
0
L
Kuzenbo
ahmk000
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,272
Gold Earned
15,082
75
Minions Killed
54
3
Camps Cleared
3
234,091
Distance Traveled
282,768
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,679
780
23
4
0
119,405
1
W
Hades
5,190
865
23
4
1
110,262
0
L
Ah Puch
4,879
813
52
9
3
114,686
2
W
Arachne
5,340
890
19
3
2
121,988
3
W
Ra
4,552
759
12
2
0
50,518
0
L
Kuzenbo
3,714
619
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role