Player Matchup

Tiamat
Tiamat
EdgyMemes8
Tiamat
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 155L
1,560 Elo+
Party 2
Nemesis
Nemesis
FireNeeck
Nemesis
Level 136
God Stats
6W - 1L
1,750 SR
Queue Stats
227W - 188L
1,630 Elo+
Party 2
Kuzenbo
Kuzenbo
NineteenWhales
Kuzenbo
Level 84
God Stats
3W - 0L
1,399 SR
Queue Stats
86W - 83L
1,516 Elo+
Solo
Team Averages
Level 111
1,550 SR
1,569 Elo+

VS

Team Averages
Level 45
1,512 SR
1,369 Elo+
Sun Wukong
Sun Wukong
GS3x
Sun Wukong
Level 43
God Stats
2W - 5L
1,500 SR
Queue Stats
15W - 31L
1,380 Elo+
Party 1
Artemis
Artemis
Pureiify
Artemis
Level 29
God Stats
3W - 5L
1,487 SR
Queue Stats
31W - 81L
1,338 Elo+
Party 1
Baron Samedi
Baron Samedi
UncleRob
Baron Samedi
Level 62
God Stats
8W - 8L
1,550 SR
Queue Stats
126W - 195L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EdgyMemes8
Tiamat
18
12 / 2 / 9
13,017
814
23,350
13,694
12,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
FireNeeck
Nemesis
18
8 / 3 / 13
12,492
781
17,474
18,804
10,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
4 / 2 / 14
11,578
724
10,589
17,923
32,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GS3x
Sun Wukong
14
2 / 6 / 4
10,373
648
10,214
21,849
14,764
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Artemis
Pureiify
Artemis
15
3 / 9 / 4
10,446
653
11,922
18,584
7,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
UncleRob
Baron Samedi
14
2 / 9 / 5
10,519
657
16,200
17,487
7,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
24
Kills
7
7
Deaths
24
36
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tiamat
EdgyMemes8
Tiamat
12
2
9
8.25
W
Nemesis
FireNeeck
Nemesis
8
3
13
4.83
L
Sun Wukong
GS3x
Sun Wukong
2
6
4
0.67
W
4
2
14
5.5
L
Artemis
Pureiify
Artemis
3
9
4
0.56
L
Baron Samedi
UncleRob
Baron Samedi
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,413
Damage
38,336
50,421
Taken
57,920
54,578
Mitigated
29,853
10,064
Healing
9,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
EdgyMemes8
Tiamat
23,350
1,563
0
3,037
13,694
12,204
889
4,997
8,697
58,875
0
W
Nemesis
FireNeeck
Nemesis
17,474
7,276
0
3,044
18,804
10,229
1,411
6,046
12,758
0
57,493
L
Sun Wukong
GS3x
Sun Wukong
10,214
3,119
0
2,050
21,849
14,764
0
13,849
7,519
0
31,739
W
10,589
2,688
882
3,101
17,923
32,145
228
5,848
12,075
24,184
0
L
Artemis
Pureiify
Artemis
11,922
6,644
0
1,375
18,584
7,458
0
9,264
9,024
0
45,800
L
Baron Samedi
UncleRob
Baron Samedi
16,200
1,002
2,541
3,757
17,487
7,631
0
9,682
7,369
40,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,087
Gold Earned
31,338
196
Minions Killed
171
13
Camps Cleared
1
913,893
Distance Traveled
725,653
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,017
814
111
7
8
296,523
1
W
Nemesis
12,492
781
64
4
5
321,180
3
L
Sun Wukong
10,373
648
55
3
0
288,161
1
W
Kuzenbo
11,578
724
21
1
0
296,190
0
L
Artemis
10,446
653
71
4
0
202,806
0
L
Baron Samedi
10,519
657
45
3
1
234,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role