Player Matchup

Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AD DOMINATION
Neith
Level 119
God Stats
3W - 3L
1,459 SR
Queue Stats
150W - 113L
1,536 Elo+
Party 1
Horus
Horus
BertyB33
Horus
Level 21
God Stats
4W - 1L
1,637 SR
Queue Stats
39W - 7L
1,696 Elo+
Party 1
Team Averages
Level 100
1,532 SR
1,577 Elo+

VS

Team Averages
Level 90
1,356 SR
1,308 Elo+
Zeus
Zeus
HeyRUDum
Zeus
Level 108
God Stats
60W - 56L
1,532 SR
Queue Stats
200W - 222L
1,423 Elo+
Solo
Chaac
Chaac
N0T_R0N1N
Chaac
Level 8
God Stats
0W - 3L
1,264 SR
Queue Stats
7W - 14L
1,251 Elo+
Party 2
Cupid
Cupid
ThorsLoss
Cupid
Level 153
God Stats
0W - 1L
1,271 SR
Queue Stats
11W - 23L
1,251 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
1 / 2 / 3
10,498
656
15,383
9,398
4,446
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
5 / 0 / 1
11,389
712
17,482
12,049
6,784
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Horus
BertyB33
Horus
16
0 / 1 / 6
10,290
643
11,432
14,641
19,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
1 / 5 / 1
9,753
610
13,018
15,459
5,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
N0T_R0N1N
Chaac
16
2 / 1 / 1
10,014
626
6,345
19,577
20,242
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cupid
ThorsLoss
Cupid
13
0 / 0 / 1
8,877
555
4,367
13,205
7,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
6
Kills
3
3
Deaths
6
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
2
3
1.25
W
5
0
1
5.5
W
Horus
BertyB33
Horus
0
1
6
3
L
Zeus
1
5
1
0.3
L
Chaac
N0T_R0N1N
Chaac
2
1
1
2.5
L
Cupid
ThorsLoss
Cupid
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,297
Damage
23,730
36,088
Taken
48,241
30,596
Mitigated
33,464
15,966
Healing
7,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
15,383
882
425
1,025
9,398
4,446
385
3,307
5,797
62,956
0
W
17,482
6,748
0
4,130
12,049
6,784
1,998
4,129
7,502
0
59,092
W
Horus
BertyB33
Horus
11,432
4,502
3,604
6,782
14,641
19,366
255
4,614
9,727
0
22,939
L
Zeus
13,018
897
300
1,070
15,459
5,837
0
6,705
8,399
46,009
0
L
Chaac
N0T_R0N1N
Chaac
6,345
384
0
5,296
19,577
20,242
0
6,234
12,555
0
28,893
L
Cupid
ThorsLoss
Cupid
4,367
1,919
230
585
13,205
7,385
0
2,260
10,508
0
19,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,177
Gold Earned
28,644
211
Minions Killed
171
9
Camps Cleared
5
856,880
Distance Traveled
798,066
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,498
656
94
6
5
259,259
7
W
Neith
11,389
712
93
6
3
295,054
1
W
Horus
10,290
643
24
2
1
302,567
1
L
Zeus
9,753
610
91
6
5
247,295
3
L
Chaac
10,014
626
28
2
0
283,483
2
L
Cupid
8,877
555
52
3
0
267,288
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role