Player Matchup

Hera
Hera
 
Hera
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AloneHitchhiker
Agni
Level 159
God Stats
4W - 1L
1,585 SR
Queue Stats
135W - 143L
1,591 Elo+
Solo
Horus
Horus
GohnJ
Horus
Level 143
God Stats
3W - 0L
1,500 SR
Queue Stats
183W - 169L
1,639 Elo+
Solo
Kali
Kali
PiercingErmine5
Kali
Level 123
God Stats
3W - 1L
1,692 SR
Queue Stats
126W - 119L
1,598 Elo+
Solo
Sol
Sol
useless
Sol
Level 111
God Stats
6W - 8L
1,272 SR
Queue Stats
384W - 320L
1,600 Elo+
Solo
Team Averages
Level 127
1,510 SR
1,586 Elo+

VS

Team Averages
Level 150
1,416 SR
1,585 Elo+
Chaac
Chaac
FreezeFrame Jr
Chaac
Level 153
God Stats
1W - 1L
1,447 SR
Queue Stats
92W - 73L
1,688 Elo+
Solo
Merlin
Merlin
IllogicalIce
Merlin
Level 159
God Stats
1W - 4L
1,198 SR
Queue Stats
189W - 168L
1,585 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SQUEAKZx420
Ah Muzen Cab
Level 134
God Stats
5W - 10L
1,424 SR
Queue Stats
449W - 452L
1,508 Elo+
Party 1
Medusa
Medusa
XxChipixX4016
Medusa
Level 160
God Stats
4W - 4L
1,654 SR
Queue Stats
211W - 223L
1,612 Elo+
Solo
Ra
Ra
coreymonsta
Ra
Level 144
God Stats
1W - 4L
1,356 SR
Queue Stats
220W - 220L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
20
6 / 3 / 11
13,124
820
19,297
14,876
8,406
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 5 / 12
11,750
734
18,622
22,325
11,408
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
GohnJ
Horus
18
2 / 4 / 14
11,766
735
6,862
31,248
37,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
5 / 3 / 14
12,372
773
15,296
20,172
13,605
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
20
8 / 2 / 11
12,438
777
16,981
23,886
13,158
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 6 / 9
11,198
700
12,893
30,390
37,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
20
11 / 6 / 4
13,175
823
29,139
13,668
6,316
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
SQUEAKZx420
Ah Muzen Cab
17
1 / 5 / 8
9,976
624
12,056
17,427
7,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
3 / 7 / 10
11,405
713
27,706
20,325
9,866
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 1 / 0
7,052
441
0
895
283

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
47
24
Kills
16
17
Deaths
25
62
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
3
11
3.83
W
3
5
12
1.8
L
1
6
9
0.92
W
Horus
GohnJ
Horus
2
4
14
2.25
L
Merlin
11
6
4
2.17
W
5
3
14
4
L
Ah Muzen Cab
SQUEAKZx420
Ah Muzen Cab
1
5
8
1
L
3
7
10
1.14
L
0
1
0
0
W
Sol
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,058
Damage
81,794
112,507
Taken
82,705
83,631
Mitigated
61,670
52,789
Healing
20,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
19,297
4,470
1,099
675
14,876
8,406
1,577
3,385
11,491
48,314
0
W
18,622
1,170
1,848
3,233
22,325
11,408
1,271
6,629
15,696
41,390
0
L
12,893
1,054
661
8,588
30,390
37,486
0
20,147
10,243
0
28,732
W
Horus
GohnJ
Horus
6,862
3,093
17,090
11,505
31,248
37,054
172
7,935
23,090
0
11,711
L
Merlin
29,139
519
922
565
13,668
6,316
49
9,067
4,601
59,380
0
W
15,296
7,148
729
6,290
20,172
13,605
697
4,648
15,369
0
28,481
L
Ah Muzen Cab
SQUEAKZx420
Ah Muzen Cab
12,056
5,510
969
5,411
17,427
7,719
0
10,000
7,427
0
26,106
L
27,706
6,444
773
2,930
20,325
9,866
0
15,010
5,315
0
50,109
L
0
0
0
0
895
283
0
676
219
0
0
W
Sol
16,981
8,457
1,619
8,701
23,886
13,158
4,879
6,542
17,344
45,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,450
Gold Earned
52,806
227
Minions Killed
163
0
Camps Cleared
0
1,495,749
Distance Traveled
1,130,691
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
13,124
820
64
4
0
279,278
0
W
Agni
11,750
734
64
4
0
310,371
2
L
Chaac
11,198
700
17
1
0
262,305
0
W
Horus
11,766
735
13
1
0
308,057
7
L
Merlin
13,175
823
61
4
0
285,291
2
W
Kali
12,372
773
41
3
0
311,066
0
L
Ah Muzen Cab
9,976
624
34
2
0
308,887
0
L
Medusa
11,405
713
51
3
0
274,208
0
L
Ra
7,052
441
0
0
0
0
0
W
Sol
12,438
777
45
3
0
286,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role