Player Matchup

Hades
Hades
AuricaViorel
Hades
Level 85
God Stats
10W - 6L
1,712 SR
Queue Stats
261W - 239L
1,545 Elo+
Party 2
Charybdis
Charybdis
HappyMushroom
Charybdis
Level 149
God Stats
14W - 11L
1,518 SR
Queue Stats
231W - 200L
1,510 Elo+
Party 1
Kali
Kali
Lisendrell
Kali
Level 159
God Stats
13W - 7L
1,649 SR
Queue Stats
634W - 645L
1,553 Elo+
Party 2
Medusa
Medusa
RealReaperr
Medusa
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 45L
1,428 Elo+
Solo
Cthulhu
Cthulhu
SvetYarilo
Cthulhu
Level 76
God Stats
21W - 12L
1,223 SR
Queue Stats
212W - 192L
1,492 Elo+
Party 1
Team Averages
Level 100
1,520 SR
1,505 Elo+

VS

Team Averages
Level 112
1,587 SR
1,535 Elo+
Odin
Odin
GandalfBily
Odin
Level 124
God Stats
2W - 2L
1,473 SR
Queue Stats
137W - 133L
1,589 Elo+
Party 3
Discordia
Discordia
Gears0fWaR
Discordia
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,218 Elo+
Party 4
Mulan
Mulan
RogueTemplar
Mulan
Level 160
God Stats
15W - 11L
1,768 SR
Queue Stats
28W - 23L
1,745 Elo+
Party 4
Chronos
Chronos
kubasvodka
Chronos
Level 119
God Stats
2W - 4L
1,635 SR
Queue Stats
128W - 117L
1,589 Elo+
Party 3
Lancelot
Lancelot
overduekingmob
Lancelot
Level 41
God Stats
1W - 2L
1,561 SR
Queue Stats
20W - 21L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 4
11,975
544
17,306
17,407
10,367
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
HappyMushroom
Charybdis
18
6 / 5 / 7
12,080
549
16,225
24,872
16,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
10 / 2 / 5
11,686
531
16,211
19,275
10,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Medusa
18
4 / 2 / 1
11,312
514
18,473
16,744
7,672
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
SvetYarilo
Cthulhu
14
1 / 2 / 4
9,445
429
8,828
18,973
20,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
9,713
442
9,365
21,424
21,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
Gears0fWaR
Discordia
15
2 / 7 / 1
9,501
432
9,308
16,642
6,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
4 / 6 / 1
11,465
521
22,389
24,090
16,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
kubasvodka
Chronos
15
2 / 6 / 0
9,633
438
13,574
24,393
10,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
13
2 / 9 / 2
8,824
401
5,793
18,689
7,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
29
Kills
12
13
Deaths
31
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
2
4
5
L
2
3
2
1
L
Discordia
Gears0fWaR
Discordia
2
7
1
0.36
W
Charybdis
HappyMushroom
Charybdis
6
5
7
1.9
W
10
2
5
6.25
W
Medusa
4
2
1
2.25
L
4
6
1
0.75
W
Cthulhu
SvetYarilo
Cthulhu
1
2
4
1.5
L
Chronos
kubasvodka
Chronos
2
6
0
0.33
L
Lancelot
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,043
Damage
60,429
97,271
Taken
105,238
64,891
Mitigated
62,744
33,732
Healing
28,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,306
2,012
407
7,606
17,407
10,367
214
5,993
11,371
91,167
0
L
9,365
1,781
278
2,866
21,424
21,998
0
7,517
13,907
6,071
36,103
L
Discordia
Gears0fWaR
Discordia
9,308
1,035
0
1,720
16,642
6,467
172
8,433
8,209
64,661
0
W
Charybdis
HappyMushroom
Charybdis
16,225
7,316
0
7,331
24,872
16,520
1,888
575
23,450
0
92,251
W
16,211
7,655
0
8,120
19,275
10,247
44
1,839
17,248
0
94,795
W
Medusa
18,473
9,104
0
7,264
16,744
7,672
2,184
9,532
7,212
0
110,419
L
22,389
5,248
0
11,421
24,090
16,578
0
3,275
20,815
0
103,368
W
Cthulhu
SvetYarilo
Cthulhu
8,828
991
200
2,804
18,973
20,085
62
6,694
11,904
33,960
0
L
Chronos
kubasvodka
Chronos
13,574
5,341
0
9,534
24,393
10,103
0
5,293
19,100
93,577
0
L
Lancelot
5,793
1,428
0
2,902
18,689
7,598
0
1,616
15,895
0
45,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,498
Gold Earned
49,136
611
Minions Killed
521
0
Camps Cleared
0
2,018,925
Distance Traveled
1,911,166
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,975
544
145
7
0
393,402
2
L
Odin
9,713
442
55
3
0
434,393
4
L
Discordia
9,501
432
96
4
0
365,499
0
W
Charybdis
12,080
549
159
7
0
345,461
1
W
Kali
11,686
531
103
5
0
433,010
2
W
Medusa
11,312
514
157
7
0
414,095
3
L
Mulan
11,465
521
156
7
0
409,186
11
W
Cthulhu
9,445
429
47
2
0
432,957
8
L
Chronos
9,633
438
133
6
0
358,641
3
L
Lancelot
8,824
401
81
4
0
343,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role