Player Matchup

Cupid
Cupid
Hunterb0y
Cupid
Level 41
God Stats
1W - 1L
1,239 SR
Queue Stats
10W - 3L
1,712 Elo+
Party 1
Ymir
Ymir
WannaBeDK
Ymir
Level 28
God Stats
1W - 1L
1,285 SR
Queue Stats
16W - 10L
1,728 Elo+
Party 1
Zhong Kui
Zhong Kui
xXTweekingxX
Zhong Kui
Level 17
God Stats
1W - 1L
1,239 SR
Queue Stats
5W - 2L
1,665 Elo+
Party 1
Team Averages
Level 29
1,255 SR
1,702 Elo+

VS

Team Averages
Level 75
1,479 SR
1,351 Elo+
Atlas
Atlas
HayabusaFoxTTV
Atlas
Level 20
God Stats
4W - 2L
1,526 SR
Queue Stats
26W - 28L
1,345 Elo+
Party 2
Cliodhna
Cliodhna
YoSoloNoPuedo
Cliodhna
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
340W - 298L
1,464 Elo+
Party 2
Sol
Sol
franwillxhelios
Sol
Level 45
God Stats
5W - 7L
1,411 SR
Queue Stats
18W - 36L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Hunterb0y
Cupid
13
5 / 2 / 12
8,367
837
12,660
8,058
4,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
12
4 / 1 / 13
8,454
845
4,492
8,139
6,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
xXTweekingxX
Zhong Kui
13
10 / 3 / 6
8,992
899
16,680
12,533
9,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 4
6,904
690
5,301
15,094
10,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cliodhna
YoSoloNoPuedo
Cliodhna
8
1 / 7 / 4
6,015
602
6,153
11,728
5,254
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 6 / 1
7,695
770
6,639
10,059
4,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
19
Kills
6
6
Deaths
19
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Cupid
Hunterb0y
Cupid
5
2
12
5.5
W
Ymir
4
1
13
10.5
L
Cliodhna
YoSoloNoPuedo
Cliodhna
1
7
4
0.43
L
4
6
1
0.75
W
Zhong Kui
xXTweekingxX
Zhong Kui
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,832
Damage
18,093
28,730
Taken
36,881
20,142
Mitigated
20,504
7,428
Healing
3,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,301
2,302
0
1,676
15,094
10,620
0
7,508
7,586
11,481
0
W
Cupid
Hunterb0y
Cupid
12,660
6,396
681
1,625
8,058
4,010
121
3,907
4,151
0
33,381
W
Ymir
4,492
714
0
1,658
8,139
6,581
0
4,119
4,020
12,452
0
L
Cliodhna
YoSoloNoPuedo
Cliodhna
6,153
877
0
550
11,728
5,254
0
8,005
3,723
0
14,246
L
6,639
1,695
0
1,768
10,059
4,630
0
4,609
5,450
18,000
1,166
W
Zhong Kui
xXTweekingxX
Zhong Kui
16,680
4,770
0
3,464
12,533
9,551
441
3,544
8,989
31,900
4,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,813
Gold Earned
20,614
116
Minions Killed
64
7
Camps Cleared
1
518,086
Distance Traveled
452,616
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,904
690
17
2
0
144,009
3
W
Cupid
8,367
837
43
4
4
178,688
2
W
Ymir
8,454
845
14
1
0
175,464
2
L
Cliodhna
6,015
602
12
1
0
163,272
4
L
Sol
7,695
770
35
4
1
145,335
0
W
Zhong Kui
8,992
899
59
6
3
163,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role