Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Exo_Dog_24
Ah Muzen Cab
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,279 Elo+
Solo
Thoth
Thoth
Geef
Thoth
Level 154
God Stats
0W - 1L
2,021 SR
Queue Stats
98W - 82L
1,572 Elo+
Party 1
Bacchus
Bacchus
HippoMinge
Bacchus
Level 70
God Stats
3W - 1L
1,656 SR
Queue Stats
28W - 45L
1,446 Elo+
Party 1
Tyr
Tyr
OrangeZest
Tyr
Level 129
God Stats
0W - 1L
1,578 SR
Queue Stats
72W - 67L
1,556 Elo+
Party 1
Vulcan
Vulcan
chefchelios999
Vulcan
Level 160
God Stats
1W - 1L
1,688 SR
Queue Stats
28W - 28L
1,520 Elo+
Solo
Team Averages
Level 107
1,689 SR
1,475 Elo+

VS

Team Averages
Level 93
1,503 SR
1,461 Elo+
Mercury
Mercury
CharlieRubio
Mercury
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,479 Elo+
Solo
Cernunnos
Cernunnos
Fillifjonkis
Cernunnos
Level 127
God Stats
21W - 26L
1,485 SR
Queue Stats
207W - 224L
1,455 Elo+
Solo
Ra
Ra
KrankV
Ra
Level 156
God Stats
16W - 9L
1,473 SR
Queue Stats
133W - 130L
1,491 Elo+
Solo
Anubis
Anubis
M43stroJBL
Anubis
Level 31
God Stats
2W - 1L
1,558 SR
Queue Stats
36W - 48L
1,409 Elo+
Solo
Mulan
Mulan
pesquero90
Mulan
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 44L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Exo_Dog_24
Ah Muzen Cab
14
1 / 4 / 0
8,959
597
5,603
9,432
4,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
Geef
Thoth
17
1 / 4 / 5
10,307
687
14,066
15,883
7,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
HippoMinge
Bacchus
16
2 / 3 / 2
10,476
698
5,002
18,764
27,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
0 / 8 / 3
9,857
657
10,197
23,960
24,926
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
2 / 3 / 3
10,262
684
14,828
10,237
5,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CharlieRubio
Mercury
19
5 / 2 / 5
11,774
785
13,646
12,107
6,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cernunnos
Fillifjonkis
Cernunnos
20
5 / 0 / 4
12,629
842
13,247
12,318
6,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ra
20
3 / 1 / 12
12,895
860
14,388
13,379
7,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
M43stroJBL
Anubis
18
4 / 1 / 8
11,274
752
10,370
11,610
6,415
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mulan
19
5 / 2 / 12
11,858
791
16,757
22,246
22,681
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
6
Kills
22
22
Deaths
6
13
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Mercury
CharlieRubio
Mercury
5
2
5
3.75
L
Ah Muzen Cab
Exo_Dog_24
Ah Muzen Cab
1
4
0
0.25
W
Cernunnos
Fillifjonkis
Cernunnos
5
0
4
7
L
Thoth
Geef
Thoth
1
4
5
0.88
L
Bacchus
HippoMinge
Bacchus
2
3
2
1
W
Ra
3
1
12
9
W
Anubis
M43stroJBL
Anubis
4
1
8
8
L
0
8
3
0.19
L
2
3
3
1.17
W
Mulan
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,696
Damage
68,408
78,276
Taken
71,660
70,397
Mitigated
50,060
10,265
Healing
28,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
CharlieRubio
Mercury
13,646
8,802
0
286
12,107
6,534
2,379
7,115
4,858
0
43,400
L
Ah Muzen Cab
Exo_Dog_24
Ah Muzen Cab
5,603
1,619
0
882
9,432
4,359
0
3,949
5,483
0
12,908
W
Cernunnos
Fillifjonkis
Cernunnos
13,247
7,780
0
6,220
12,318
6,632
3,478
4,344
7,838
0
73,616
L
Thoth
Geef
Thoth
14,066
124
0
500
15,883
7,360
0
6,404
9,194
46,910
0
L
Bacchus
HippoMinge
Bacchus
5,002
509
209
4,087
18,764
27,927
0
4,543
13,581
11,850
0
W
Ra
14,388
1,641
3,858
7,066
13,379
7,798
1,411
5,601
7,624
59,143
0
W
Anubis
M43stroJBL
Anubis
10,370
321
0
2,165
11,610
6,415
450
5,030
6,484
39,641
0
L
10,197
698
0
4,420
23,960
24,926
0
7,049
16,775
0
35,116
L
14,828
6,126
0
167
10,237
5,825
0
2,317
7,827
49,612
0
W
Mulan
16,757
1,783
0
8,766
22,246
22,681
0
11,004
10,960
0
35,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,861
Gold Earned
60,430
250
Minions Killed
388
0
Camps Cleared
0
1,435,063
Distance Traveled
1,725,664
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,774
785
71
5
0
375,221
0
L
Ah Muzen Cab
8,959
597
13
1
0
224,239
0
W
Cernunnos
12,629
842
125
8
0
328,489
3
L
Thoth
10,307
687
87
6
0
307,003
0
L
Bacchus
10,476
698
15
1
0
287,700
2
W
Ra
12,895
860
99
7
0
371,725
2
W
Anubis
11,274
752
51
3
0
319,279
3
L
Tyr
9,857
657
50
3
0
285,093
2
L
Vulcan
10,262
684
85
6
0
331,028
2
W
Mulan
11,858
791
42
3
0
330,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role