Player Matchup

Fafnir
Fafnir
Ace hex
Fafnir
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 63L
1,546 Elo+
Solo
Charybdis
Charybdis
ItzLowRez
Charybdis
Level 84
God Stats
7W - 10L
1,412 SR
Queue Stats
462W - 477L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
TestableBugle89
Baron Samedi
Level 68
God Stats
34W - 21L
1,652 SR
Queue Stats
91W - 70L
1,537 Elo+
Solo
Ravana
Ravana
Tragik Dino
Ravana
Level 114
God Stats
17W - 13L
1,452 SR
Queue Stats
286W - 268L
1,487 Elo+
Solo
Set
Set
xRanoss
Set
Level 124
God Stats
272W - 238L
1,508 SR
Queue Stats
687W - 652L
1,507 Elo+
Solo
Team Averages
Level 102
1,505 SR
1,520 Elo+

VS

Team Averages
Level 119
1,543 SR
1,491 Elo+
Eset
Eset
Bjornragnar8
Eset
Level 88
God Stats
10W - 13L
1,484 SR
Queue Stats
566W - 592L
1,412 Elo+
Solo
Medusa
Medusa
Dovahkiin813
Medusa
Level 90
God Stats
5W - 2L
1,620 SR
Queue Stats
67W - 72L
1,456 Elo+
Solo
Atlas
Atlas
MunchiMaiden
Atlas
Level 134
God Stats
0W - 1L
1,318 SR
Queue Stats
320W - 271L
1,523 Elo+
Solo
Bellona
Bellona
QuadNightMare
Bellona
Level 140
God Stats
2W - 1L
1,975 SR
Queue Stats
94W - 75L
1,610 Elo+
Solo
Apollo
Apollo
ShieldBoiMonty
Apollo
Level 142
God Stats
1W - 5L
1,319 SR
Queue Stats
414W - 418L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Ace hex
Fafnir
15
3 / 1 / 12
11,626
554
7,121
23,263
38,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
ItzLowRez
Charybdis
17
4 / 3 / 4
11,185
533
15,133
14,467
7,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
TestableBugle89
Baron Samedi
17
3 / 1 / 8
10,990
523
17,557
16,548
10,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
18
4 / 7 / 12
11,293
538
14,332
20,009
12,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Set
19
6 / 1 / 8
12,913
615
15,939
21,995
16,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
9,748
464
9,075
14,238
5,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
15
2 / 4 / 6
9,748
464
22,565
24,170
11,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
0 / 6 / 4
8,603
410
8,169
21,026
25,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
16
4 / 4 / 7
10,326
492
13,031
23,672
16,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 1 / 0
10,647
507
8,951
15,102
7,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
33
20
Kills
13
13
Deaths
20
44
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Ace hex
Fafnir
3
1
12
9
L
2
5
3
0.7
L
Medusa
2
4
6
1.25
W
Charybdis
ItzLowRez
Charybdis
4
3
4
2
L
0
6
4
0.33
L
Bellona
4
4
7
1.88
L
5
1
0
5
W
Baron Samedi
TestableBugle89
Baron Samedi
3
1
8
7
W
Ravana
4
7
12
1.43
W
Set
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,082
Damage
61,791
96,282
Taken
98,208
86,218
Mitigated
65,699
44,657
Healing
22,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Ace hex
Fafnir
7,121
1,405
527
5,955
23,263
38,131
432
3,206
20,057
26,115
0
L
9,075
1,142
220
3,498
14,238
5,771
0
1,992
12,246
73,101
0
L
Medusa
22,565
10,385
0
8,582
24,170
11,055
58
9,464
14,706
0
96,407
W
Charybdis
ItzLowRez
Charybdis
15,133
8,369
0
3,713
14,467
7,639
5,207
2,164
12,303
0
97,521
L
8,169
1,888
571
2,011
21,026
25,083
0
7,761
13,265
25,247
0
L
Bellona
13,031
6,129
0
3,250
23,672
16,600
0
4,581
19,091
0
101,884
L
8,951
5,729
0
4,404
15,102
7,190
912
2,119
12,983
0
95,640
W
Baron Samedi
TestableBugle89
Baron Samedi
17,557
1,604
4,386
10,324
16,548
10,830
1,156
3,201
13,347
79,651
0
W
Ravana
14,332
5,169
0
6,002
20,009
12,685
101
2,899
17,110
0
91,413
W
Set
15,939
7,579
0
13,750
21,995
16,933
1,876
6,397
15,598
0
103,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,007
Gold Earned
49,072
604
Minions Killed
534
0
Camps Cleared
0
2,042,764
Distance Traveled
1,908,174
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,626
554
34
2
0
406,261
5
L
Eset
9,748
464
123
6
0
241,613
1
L
Medusa
9,748
464
119
6
0
392,682
2
W
Charybdis
11,185
533
141
7
0
370,502
3
L
Atlas
8,603
410
21
1
0
398,750
9
L
Bellona
10,326
492
121
6
0
461,418
5
L
Apollo
10,647
507
150
7
0
413,711
7
W
Baron Samedi
10,990
523
129
6
0
412,506
9
W
Ravana
11,293
538
133
6
0
415,847
4
W
Set
12,913
615
167
8
0
437,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role