Player Matchup

Cu Chulainn
Cu Chulainn
Diclonus
Cu Chulainn
Level 101
God Stats
4W - 1L
1,554 SR
Queue Stats
282W - 300L
1,428 Elo+
Party 1
Ne Zha
Ne Zha
TSM_Payo
Ne Zha
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 77L
1,367 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Yuliy62
Morgan Le Fay
Level 26
God Stats
7W - 6L
1,500 SR
Queue Stats
94W - 119L
1,291 Elo+
Party 1
Olorun
Olorun
breadsticks045
Olorun
Level 83
God Stats
8W - 5L
1,577 SR
Queue Stats
187W - 215L
1,328 Elo+
Solo
Danzaburou
Danzaburou
jkjkbro
Danzaburou
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 32L
1,340 Elo+
Solo
Team Averages
Level 61
1,526 SR
1,351 Elo+

VS

Team Averages
Level 51
1,338 SR
1,288 Elo+
Yu Huang
Yu Huang
BoratVnice
Yu Huang
Level 73
God Stats
2W - 11L
1,093 SR
Queue Stats
304W - 333L
1,318 Elo+
Solo
Charybdis
Charybdis
Bxbrz
Charybdis
Level 77
God Stats
2W - 9L
1,338 SR
Queue Stats
164W - 181L
1,397 Elo+
Solo
Thanatos
Thanatos
DesGhidorah1640
Thanatos
Level 57
God Stats
1W - 2L
1,436 SR
Queue Stats
1W - 6L
1,160 Elo+
Party 2
Sun Wukong
Sun Wukong
eorl88
Sun Wukong
Level 45
God Stats
0W - 3L
1,320 SR
Queue Stats
248W - 300L
1,389 Elo+
Solo
Cthulhu
Cthulhu
magneto dan8
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,177 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Diclonus
Cu Chulainn
16
5 / 1 / 11
11,534
577
12,026
18,539
15,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
TSM_Payo
Ne Zha
15
1 / 3 / 3
9,447
472
6,873
17,874
7,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morgan Le Fay
Yuliy62
Morgan Le Fay
15
2 / 3 / 1
9,954
498
7,899
12,982
5,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 0 / 4
11,683
584
13,087
11,900
7,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
jkjkbro
Danzaburou
17
12 / 1 / 5
11,999
600
18,955
15,202
7,079
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BoratVnice
Yu Huang
16
2 / 3 / 3
10,061
503
10,337
11,701
5,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Bxbrz
Charybdis
13
1 / 5 / 4
8,515
426
9,898
17,361
6,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
13
3 / 6 / 0
8,463
423
7,905
18,883
8,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
eorl88
Sun Wukong
14
1 / 1 / 1
8,366
418
8,597
17,719
16,329
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
magneto dan8
Cthulhu
11
1 / 7 / 2
8,296
415
6,691
17,837
15,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
22
Kills
8
8
Deaths
22
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
BoratVnice
Yu Huang
2
3
3
1.17
L
Charybdis
Bxbrz
Charybdis
1
5
4
0.6
L
Thanatos
3
6
0
0.5
W
Cu Chulainn
Diclonus
Cu Chulainn
5
1
11
10.5
W
Ne Zha
TSM_Payo
Ne Zha
1
3
3
0.83
W
Morgan Le Fay
Yuliy62
Morgan Le Fay
2
3
1
0.83
W
2
0
4
4
L
Sun Wukong
eorl88
Sun Wukong
1
1
1
1.5
W
Danzaburou
jkjkbro
Danzaburou
12
1
5
14.5
L
Cthulhu
magneto dan8
Cthulhu
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,840
Damage
43,428
76,497
Taken
83,501
42,837
Mitigated
51,202
31,194
Healing
19,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
BoratVnice
Yu Huang
10,337
437
0
625
11,701
5,181
726
6,181
5,130
78,249
0
L
Charybdis
Bxbrz
Charybdis
9,898
5,480
139
5,942
17,361
6,167
605
932
16,415
0
49,342
L
Thanatos
7,905
1,534
0
10,353
18,883
8,271
252
4,743
14,018
0
46,887
W
Cu Chulainn
Diclonus
Cu Chulainn
12,026
3,065
704
6,807
18,539
15,451
683
3,490
15,049
12,846
51,989
W
Ne Zha
TSM_Payo
Ne Zha
6,873
2,661
0
7,512
17,874
7,290
0
3,761
13,885
0
67,753
W
Morgan Le Fay
Yuliy62
Morgan Le Fay
7,899
576
80
2,365
12,982
5,972
2,012
3,627
9,017
62,959
0
W
13,087
4,854
637
9,130
11,900
7,045
4,274
3,233
8,547
87,240
8,770
L
Sun Wukong
eorl88
Sun Wukong
8,597
1,715
0
1,220
17,719
16,329
0
6,946
10,686
88
53,425
W
Danzaburou
jkjkbro
Danzaburou
18,955
9,144
4
3,955
15,202
7,079
529
3,263
11,939
0
105,128
L
Cthulhu
magneto dan8
Cthulhu
6,691
1,475
271
1,268
17,837
15,254
78
2,440
15,397
21,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,617
Gold Earned
43,701
595
Minions Killed
417
0
Camps Cleared
0
1,862,639
Distance Traveled
1,914,503
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
10,061
503
150
8
0
363,237
2
L
Charybdis
8,515
426
72
4
0
337,896
0
L
Thanatos
8,463
423
84
4
0
410,523
0
W
Cu Chulainn
11,534
577
77
4
0
390,259
4
W
Ne Zha
9,447
472
97
5
0
424,370
0
W
Morgan Le Fay
9,954
498
127
6
0
360,748
1
W
Olorun
11,683
584
172
9
0
330,809
1
L
Sun Wukong
8,366
418
89
4
0
402,250
1
W
Danzaburou
11,999
600
122
6
0
356,453
4
L
Cthulhu
8,296
415
22
1
0
400,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role