Player Matchup

Merlin
Merlin
AlrôundDárk
Merlin
Level 120
God Stats
4W - 2L
1,555 SR
Queue Stats
235W - 226L
1,470 Elo+
Solo
Chaac
Chaac
DIDRIKK
Chaac
Level 132
God Stats
4W - 1L
1,742 SR
Queue Stats
218W - 198L
1,523 Elo+
Party 1
Sol
Sol
ManBearPigMPEG
Sol
Level 154
God Stats
3W - 2L
1,523 SR
Queue Stats
281W - 257L
1,533 Elo+
Party 1
King Arthur
King Arthur
Schfen
King Arthur
Level 80
God Stats
1W - 0L
1,305 SR
Queue Stats
7W - 7L
1,437 Elo+
Party 1
Artio
Artio
Seiha21
Artio
Level 109
God Stats
2W - 3L
1,314 SR
Queue Stats
86W - 85L
1,533 Elo+
Party 1
Team Averages
Level 119
1,488 SR
1,499 Elo+

VS

Team Averages
Level 115
1,462 SR
1,477 Elo+
Discordia
Discordia
 
Discordia
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Bounty094
Xbalanque
Level 79
God Stats
6W - 8L
1,476 SR
Queue Stats
302W - 286L
1,444 Elo+
Party 2
Nox
Nox
Cyrenai
Nox
Level 153
God Stats
1W - 7L
1,134 SR
Queue Stats
147W - 132L
1,474 Elo+
Party 2
Bellona
Bellona
Fallheim
Bellona
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,512 Elo+
Solo
Izanami
Izanami
tripluf
Izanami
Level 160
God Stats
2W - 2L
1,701 SR
Queue Stats
578W - 557L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 16
12,862
677
19,484
20,070
11,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
DIDRIKK
Chaac
20
4 / 2 / 24
12,694
668
23,347
28,676
36,056
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

20
13 / 2 / 13
14,584
768
33,717
30,017
16,092
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Schfen
King Arthur
20
9 / 5 / 18
13,487
710
12,904
26,516
33,805
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artio
Seiha21
Artio
18
1 / 6 / 25
12,858
677
6,063
29,580
40,552
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
19
2 / 6 / 11
11,841
623
31,171
16,295
7,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
Bounty094
Xbalanque
19
6 / 9 / 7
12,504
658
19,365
22,270
10,702
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
18
3 / 7 / 10
11,908
627
18,118
16,954
8,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
Fallheim
Bellona
20
3 / 9 / 10
12,672
667
8,902
30,255
31,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
tripluf
Izanami
20
2 / 4 / 14
12,860
677
21,559
18,770
9,210
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
68
35
Kills
16
18
Deaths
35
96
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
6
11
1.25
W
8
3
16
5.33
L
Xbalanque
Bounty094
Xbalanque
6
9
7
1.06
L
Nox
3
7
10
1.14
W
Chaac
DIDRIKK
Chaac
4
2
24
8
L
Bellona
Fallheim
Bellona
3
9
10
0.89
W
13
2
13
9.75
W
King Arthur
Schfen
King Arthur
9
5
18
3.6
W
Artio
Seiha21
Artio
1
6
25
2.25
L
Izanami
tripluf
Izanami
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,515
Damage
99,115
134,859
Taken
104,544
138,460
Mitigated
66,896
55,356
Healing
35,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
31,171
610
5,483
5,157
16,295
7,399
1,350
10,257
6,038
54,551
0
W
19,484
1,079
5,496
3,130
20,070
11,955
1,974
9,305
10,765
41,528
0
L
Xbalanque
Bounty094
Xbalanque
19,365
11,613
634
3,754
22,270
10,702
0
12,586
9,684
0
34,576
L
Nox
18,118
892
1,561
1,683
16,954
8,562
0
8,817
8,137
32,803
0
W
Chaac
DIDRIKK
Chaac
23,347
1,551
3,438
7,841
28,676
36,056
666
8,931
19,745
0
40,075
L
Bellona
Fallheim
Bellona
8,902
1,479
3,719
3,877
30,255
31,023
443
15,487
14,768
0
16,080
W
33,717
10,673
3,261
13,620
30,017
16,092
6,316
11,845
18,172
66,363
0
W
King Arthur
Schfen
King Arthur
12,904
656
4,073
2,186
26,516
33,805
26
11,418
14,772
0
42,780
W
Artio
Seiha21
Artio
6,063
175
5,737
6,574
29,580
40,552
380
7,790
21,790
10,630
0
L
Izanami
tripluf
Izanami
21,559
11,953
3,158
6,204
18,770
9,210
2,936
12,117
6,653
0
48,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,485
Gold Earned
61,785
188
Minions Killed
191
0
Camps Cleared
0
1,786,020
Distance Traveled
1,484,615
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,841
623
36
2
0
339,344
5
W
Merlin
12,862
677
48
3
0
323,704
4
L
Xbalanque
12,504
658
34
2
0
282,984
1
L
Nox
11,908
627
48
3
0
289,784
3
W
Chaac
12,694
668
24
1
0
402,406
0
L
Bellona
12,672
667
18
1
0
316,448
0
W
Sol
14,584
768
50
3
0
340,955
0
W
King Arthur
13,487
710
55
3
0
362,825
1
W
Artio
12,858
677
11
1
0
356,130
1
L
Izanami
12,860
677
55
3
0
256,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role