Player Matchup

Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
CelticXxhydraxX
Sylvanus
Level 107
God Stats
11W - 11L
1,567 SR
Queue Stats
399W - 407L
1,480 Elo+
Solo
Ullr
Ullr
DoomMainHere
Ullr
Level 68
God Stats
43W - 38L
1,467 SR
Queue Stats
308W - 284L
1,510 Elo+
Solo
Danzaburou
Danzaburou
iZxchh
Danzaburou
Level 71
God Stats
13W - 12L
1,625 SR
Queue Stats
79W - 69L
1,545 Elo+
Solo
Chang'e
Chang'e
smoois
Chang'e
Level 103
God Stats
18W - 13L
1,456 SR
Queue Stats
44W - 51L
1,374 Elo+
Solo
Team Averages
Level 95
1,523 SR
1,482 Elo+

VS

Team Averages
Level 77
1,551 SR
1,453 Elo+
Charybdis
Charybdis
ItzLowRez
Charybdis
Level 84
God Stats
7W - 10L
1,446 SR
Queue Stats
462W - 477L
1,533 Elo+
Solo
Kali
Kali
JungleFiend
Kali
Level 71
God Stats
19W - 14L
1,687 SR
Queue Stats
476W - 529L
1,354 Elo+
Solo
Nox
Nox
Roger1177792
Nox
Level 66
God Stats
22W - 28L
1,473 SR
Queue Stats
99W - 85L
1,370 Elo+
Solo
Sun Wukong
Sun Wukong
Tragik Dino
Sun Wukong
Level 114
God Stats
12W - 13L
1,647 SR
Queue Stats
286W - 268L
1,498 Elo+
Solo
Ganesha
Ganesha
u got milked207
Ganesha
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
5
0 / 0 / 0
3,037
607
582
2,885
678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
4
0 / 0 / 0
3,208
642
1,475
4,328
2,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 0
3,273
655
1,482
1,971
526
Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
iZxchh
Danzaburou
4
0 / 1 / 0
2,788
558
1,899
3,451
1,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
smoois
Chang'e
5
0 / 0 / 0
3,313
663
1,347
1,173
241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ItzLowRez
Charybdis
4
1 / 0 / 0
3,214
643
4,123
2,959
860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
3,055
611
720
3,419
1,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

1
0 / 0 / 0
906
181
0
0
0
Sun Wukong
Tragik Dino
Sun Wukong
5
0 / 0 / 0
3,339
668
888
2,425
1,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

4
0 / 0 / 1
3,379
676
1,383
3,222
1,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
0
0
0
W
Sylvanus
0
0
0
0
W
0
0
0
0
L
Charybdis
ItzLowRez
Charybdis
1
0
0
1
L
0
0
0
0
L
0
0
0
0
L
Sun Wukong
Tragik Dino
Sun Wukong
0
0
0
0
W
Danzaburou
iZxchh
Danzaburou
0
1
0
0
W
Chang'e
smoois
Chang'e
0
0
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,785
Damage
7,114
13,808
Taken
12,025
4,685
Mitigated
4,639
7,201
Healing
3,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
582
163
0
753
2,885
678
0
0
2,885
0
11,238
W
Sylvanus
1,475
656
504
2,420
4,328
2,161
0
566
3,762
10,022
0
W
1,482
619
0
750
1,971
526
0
0
1,873
0
13,679
L
Charybdis
ItzLowRez
Charybdis
4,123
2,365
0
960
2,959
860
0
891
2,068
0
17,168
L
720
558
0
592
3,419
1,116
0
1,080
2,339
0
11,396
L
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
Tragik Dino
Sun Wukong
888
96
0
730
2,425
1,297
0
267
2,158
0
13,503
W
Danzaburou
iZxchh
Danzaburou
1,899
989
0
1,562
3,451
1,079
0
817
2,634
0
10,325
W
Chang'e
smoois
Chang'e
1,347
254
329
883
1,173
241
140
0
1,145
15,191
0
L
1,383
465
183
1,505
3,222
1,366
0
584
2,638
5,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,619
Gold Earned
13,893
96
Minions Killed
92
0
Camps Cleared
0
447,341
Distance Traveled
378,374
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
3,037
607
27
5
0
105,272
1
W
Sylvanus
3,208
642
15
3
0
86,925
1
W
Ullr
3,273
655
18
4
0
81,303
1
L
Charybdis
3,214
643
37
7
0
85,139
1
L
Kali
3,055
611
24
5
0
110,205
2
L
Nox
906
181
0
0
0
0
0
L
Sun Wukong
3,339
668
31
6
0
93,107
1
W
Danzaburou
2,788
558
11
2
0
82,726
1
W
Chang'e
3,313
663
25
5
0
91,115
2
L
Ganesha
3,379
676
0
0
0
89,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role