Player Matchup

Odin
Odin
IVMelixdasVI
Odin
Level 54
God Stats
6W - 1L
1,816 SR
Queue Stats
337W - 144L
1,634 Elo+
Party 1
Ne Zha
Ne Zha
Schlafmu4tzchen
Ne Zha
Level 129
God Stats
3W - 1L
1,535 SR
Queue Stats
386W - 340L
1,555 Elo+
Party 1
Ra
Ra
Teddynator94
Ra
Level 128
God Stats
11W - 3L
1,788 SR
Queue Stats
431W - 374L
1,581 Elo+
Party 1
Chaac
Chaac
ThorusXNXX
Chaac
Level 91
God Stats
12W - 9L
1,559 SR
Queue Stats
90W - 107L
1,448 Elo+
Party 1
Artemis
Artemis
moving_show82
Artemis
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 6L
1,997 Elo+
Party 1
Team Averages
Level 85
1,640 SR
1,643 Elo+

VS

Team Averages
Level 67
1,507 SR
1,486 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
TheSaVeStYle
Mercury
Level 103
God Stats
10W - 10L
1,533 SR
Queue Stats
357W - 360L
1,527 Elo+
Solo
Nike
Nike
cacacacalli
Nike
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,419 Elo+
Solo
Merlin
Merlin
iDZC
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 85L
1,484 Elo+
Party 2
Medusa
Medusa
xAdambhx
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 11
8,857
554
7,224
13,971
13,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
5 / 2 / 7
8,885
555
7,728
15,874
6,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 3 / 4
8,860
554
11,913
12,617
6,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
14
1 / 0 / 2
8,401
525
6,823
14,354
11,278
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
16
10 / 1 / 7
9,995
625
19,919
15,888
7,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 4 / 0
6,649
416
6,718
18,486
16,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
TheSaVeStYle
Mercury
14
2 / 4 / 1
7,654
478
5,067
12,192
4,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 3 / 3
7,850
491
10,677
14,876
13,601
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
iDZC
Merlin
11
1 / 6 / 1
6,975
436
11,112
10,295
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
xAdambhx
Medusa
10
1 / 8 / 0
6,068
379
3,327
10,463
3,059
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
25
Kills
4
7
Deaths
25
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
0
0
W
4
1
11
9.5
W
5
2
7
4.25
W
5
3
4
2.33
L
Mercury
TheSaVeStYle
Mercury
2
4
1
0.63
W
Chaac
1
0
2
2
L
0
3
3
0.5
L
Merlin
iDZC
Merlin
1
6
1
0.25
W
Artemis
10
1
7
13.5
L
Medusa
xAdambhx
Medusa
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,607
Damage
36,901
72,704
Taken
66,312
45,722
Mitigated
41,927
31,805
Healing
5,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,718
419
296
2,257
18,486
16,181
0
3,601
14,706
35,207
0
W
7,224
1,028
0
2,801
13,971
13,573
353
4,681
9,290
0
17,851
W
7,728
1,875
0
8,472
15,874
6,988
0
2,312
13,562
0
64,340
W
11,913
1,311
1,054
4,153
12,617
6,356
1,150
5,762
6,855
78,658
0
L
Mercury
TheSaVeStYle
Mercury
5,067
874
0
0
12,192
4,956
0
2,102
9,912
0
51,007
W
Chaac
6,823
694
0
5,205
14,354
11,278
0
1,010
13,344
6,590
52,085
L
10,677
906
0
1,100
14,876
13,601
74
2,785
12,065
0
51,275
L
Merlin
iDZC
Merlin
11,112
917
0
1,515
10,295
4,130
0
2,901
7,150
53,449
0
W
Artemis
19,919
13,291
0
10,120
15,888
7,527
4,334
4,065
11,823
0
77,651
L
Medusa
xAdambhx
Medusa
3,327
2,204
0
359
10,463
3,059
0
1,345
9,090
0
17,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,998
Gold Earned
35,196
498
Minions Killed
325
0
Camps Cleared
0
1,476,644
Distance Traveled
1,498,695
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,649
416
52
3
0
280,001
0
W
Odin
8,857
554
20
1
0
259,988
1
W
Ne Zha
8,885
555
101
6
0
360,232
1
W
Ra
8,860
554
144
9
0
310,649
4
L
Mercury
7,654
478
88
6
0
367,479
4
W
Chaac
8,401
525
116
7
0
279,905
4
L
Nike
7,850
491
78
5
0
292,518
2
L
Merlin
6,975
436
75
5
0
274,787
0
W
Artemis
9,995
625
117
7
0
265,870
0
L
Medusa
6,068
379
32
2
0
283,910
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role