Player Matchup

Osiris
Osiris
 
Osiris
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Carlitoskiller15
Ymir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 80L
1,482 Elo+
Solo
Izanami
Izanami
RimuruakaKurumi
Izanami
Level 107
God Stats
22W - 23L
1,574 SR
Queue Stats
268W - 275L
1,509 Elo+
Solo
Gilgamesh
Gilgamesh
kart-soini99
Gilgamesh
Level 160
God Stats
43W - 42L
1,586 SR
Queue Stats
436W - 454L
1,637 Elo+
Solo
Team Averages
Level 126
1,532 SR
1,526 Elo+

VS

Team Averages
Level 128
1,556 SR
1,525 Elo+
Cupid
Cupid
 
Cupid
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CWP_69_
Scylla
Level 145
God Stats
1W - 1L
1,516 SR
Queue Stats
110W - 116L
1,544 Elo+
Solo
Zhong Kui
Zhong Kui
Cesinhar
Zhong Kui
Level 89
God Stats
6W - 3L
1,736 SR
Queue Stats
289W - 278L
1,547 Elo+
Solo
Lancelot
Lancelot
War_Frame-_-
Lancelot
Level 107
God Stats
4W - 5L
1,529 SR
Queue Stats
43W - 41L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
2 / 2 / 2
7,263
559
6,274
12,293
8,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ra
 
Ra
12
0 / 2 / 2
6,904
531
2,810
4,944
2,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 0 / 4
7,184
553
3,103
7,976
7,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 0 / 0
7,676
590
3,876
8,885
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
kart-soini99
Gilgamesh
13
3 / 1 / 1
7,460
574
4,561
10,489
5,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
0 / 0 / 0
6,991
538
4,885
6,127
1,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
 
Sun Wukong
12
1 / 0 / 2
6,791
522
3,826
7,160
5,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
CWP_69_
Scylla
8
1 / 1 / 1
5,480
422
3,114
3,389
1,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
Cesinhar
Zhong Kui
13
0 / 2 / 3
7,421
571
8,398
8,025
5,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lancelot
War_Frame-_-
Lancelot
12
3 / 3 / 2
7,201
554
7,213
11,454
4,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
6
Kills
5
5
Deaths
6
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
2
2
1.5
W
Ra
 
Ra
0
2
2
0.5
L
Cupid
 
Cupid
0
0
0
0
L
Sun Wukong
 
Sun Wukong
1
0
2
2
L
Scylla
CWP_69_
Scylla
1
1
1
1.5
W
1
0
4
3
L
Zhong Kui
Cesinhar
Zhong Kui
0
2
3
0.75
W
0
0
0
0
L
Lancelot
War_Frame-_-
Lancelot
3
3
2
1.33
W
Gilgamesh
kart-soini99
Gilgamesh
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,624
Damage
27,436
44,587
Taken
36,155
25,847
Mitigated
18,882
15,571
Healing
14,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,274
2,548
0
6,274
12,293
8,108
147
6,107
6,057
0
44,630
W
Ra
 
Ra
2,810
463
244
1,243
4,944
2,231
478
1,927
3,017
56,760
0
L
Cupid
 
Cupid
4,885
2,746
118
2,578
6,127
1,991
0
471
5,656
0
57,547
L
Sun Wukong
 
Sun Wukong
3,826
571
0
2,434
7,160
5,999
0
2,280
4,880
0
24,540
L
Scylla
CWP_69_
Scylla
3,114
683
0
759
3,389
1,080
0
1,291
2,098
31,387
0
W
3,103
575
0
2,212
7,976
7,111
0
1,024
6,952
15,601
0
L
Zhong Kui
Cesinhar
Zhong Kui
8,398
1,522
0
3,513
8,025
5,096
0
368
7,657
50,684
0
W
3,876
2,542
0
5,108
8,885
3,275
0
0
8,885
0
83,182
L
Lancelot
War_Frame-_-
Lancelot
7,213
1,892
0
5,530
11,454
4,716
0
1,503
9,951
0
50,789
W
Gilgamesh
kart-soini99
Gilgamesh
4,561
1,397
0
490
10,489
5,122
0
2,314
8,164
0
62,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,487
Gold Earned
33,884
464
Minions Killed
396
0
Camps Cleared
0
1,288,146
Distance Traveled
1,115,992
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,263
559
80
6
0
244,774
2
W
Ra
6,904
531
110
8
0
235,148
2
L
Cupid
6,991
538
121
9
0
242,079
2
L
Sun Wukong
6,791
522
32
2
0
237,050
3
L
Scylla
5,480
422
48
4
0
153,008
2
W
Ymir
7,184
553
16
1
0
265,220
4
L
Zhong Kui
7,421
571
104
8
0
203,630
4
W
Izanami
7,676
590
154
12
0
261,470
1
L
Lancelot
7,201
554
91
7
0
280,225
4
W
Gilgamesh
7,460
574
104
8
0
281,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role