Player Matchup

He Bo
He Bo
BrickHouseee
He Bo
Level 47
God Stats
1W - 1L
1,241 SR
Queue Stats
13W - 14L
1,504 Elo+
Party 2
Fafnir
Fafnir
RageCabro
Fafnir
Level 25
God Stats
7W - 1L
1,728 SR
Queue Stats
73W - 50L
1,641 Elo+
Party 2
Shiva
Shiva
kinggolem5113
Shiva
Level 60
God Stats
10W - 4L
1,900 SR
Queue Stats
142W - 128L
1,585 Elo+
Party 2
Team Averages
Level 44
1,623 SR
1,577 Elo+

VS

Team Averages
Level 60
1,419 SR
1,190 Elo+
Chaac
Chaac
 
Chaac
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
MDLH_THE_TRUTH
Sun Wukong
Level 52
God Stats
0W - 3L
1,517 SR
Queue Stats
4W - 14L
967 Elo+
Solo
Baron Samedi
Baron Samedi
PickensUoff
Baron Samedi
Level 43
God Stats
1W - 8L
1,239 SR
Queue Stats
5W - 28L
1,103 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
8,832
679
10,460
9,442
3,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
RageCabro
Fafnir
15
3 / 0 / 5
10,667
821
5,868
13,424
20,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 1 / 6
9,357
720
17,893
14,604
14,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 0 / 1
8,852
681
9,564
15,574
18,679
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
MDLH_THE_TRUTH
Sun Wukong
12
0 / 3 / 2
7,897
607
8,960
11,366
5,478
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
PickensUoff
Baron Samedi
11
1 / 7 / 2
8,046
619
8,808
13,073
6,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
10
Kills
4
4
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
0
1
3.5
W
3
3
3
1.5
L
Sun Wukong
MDLH_THE_TRUTH
Sun Wukong
0
3
2
0.33
L
Baron Samedi
PickensUoff
Baron Samedi
1
7
2
0.29
W
Fafnir
RageCabro
Fafnir
3
0
5
5.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,221
Damage
27,332
37,470
Taken
40,013
38,441
Mitigated
30,617
6,794
Healing
10,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,564
986
87
5,714
15,574
18,679
0
6,102
9,472
0
24,866
W
10,460
911
0
250
9,442
3,715
352
2,575
6,867
34,358
0
L
Sun Wukong
MDLH_THE_TRUTH
Sun Wukong
8,960
1,304
541
1,472
11,366
5,478
265
5,131
6,235
0
23,218
L
Baron Samedi
PickensUoff
Baron Samedi
8,808
925
816
2,020
13,073
6,460
0
5,164
7,909
20,517
0
W
Fafnir
RageCabro
Fafnir
5,868
1,781
629
3,498
13,424
20,236
96
2,687
10,737
21,980
0
W
17,893
3,129
1,023
1,394
14,604
14,490
33
3,974
10,630
0
43,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,856
Gold Earned
24,795
145
Minions Killed
100
8
Camps Cleared
1
760,644
Distance Traveled
749,783
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,852
681
31
2
0
281,658
1
W
He Bo
8,832
679
68
5
4
242,666
1
L
Sun Wukong
7,897
607
33
3
1
268,029
5
L
Baron Samedi
8,046
619
36
3
0
200,096
3
W
Fafnir
10,667
821
27
2
0
256,452
1
W
Shiva
9,357
720
50
4
4
261,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role