Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
LadySombra25
Medusa
Level 160
God Stats
8W - 10L
1,455 SR
Queue Stats
431W - 418L
1,585 Elo+
Party 1
Achilles
Achilles
Leconquerrant91
Achilles
Level 83
God Stats
8W - 13L
1,508 SR
Queue Stats
445W - 430L
1,514 Elo+
Party 1
Cliodhna
Cliodhna
Malfrosto
Cliodhna
Level 22
God Stats
3W - 9L
1,376 SR
Queue Stats
113W - 174L
1,472 Elo+
Party 3
Merlin
Merlin
Neykyo
Merlin
Level 142
God Stats
1W - 1L
1,727 SR
Queue Stats
29W - 25L
1,630 Elo+
Party 1
Team Averages
Level 106
1,513 SR
1,540 Elo+

VS

Team Averages
Level 45
1,495 SR
1,353 Elo+
Kukulkan
Kukulkan
Dárs
Kukulkan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,280 Elo+
Party 2
Mercury
Mercury
FacePísse
Mercury
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,489 Elo+
Party 2
Zeus
Zeus
Slezzypew
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,280 Elo+
Party 2
Hercules
Hercules
Tecillas
Hercules
Level 128
God Stats
3W - 4L
1,476 SR
Queue Stats
117W - 104L
1,554 Elo+
Solo
Cerberus
Cerberus
novita
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,161 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
2 / 0 / 12
8,768
797
6,227
11,368
13,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
17
9 / 1 / 8
9,618
874
16,370
7,758
3,781
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
15
6 / 0 / 8
8,536
776
12,495
13,589
16,050
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cliodhna
Malfrosto
Cliodhna
13
1 / 0 / 4
7,575
689
6,246
5,552
2,430
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
Neykyo
Merlin
16
0 / 0 / 8
8,119
738
9,126
5,226
2,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dárs
Kukulkan
13
0 / 5 / 1
7,255
660
6,246
8,737
4,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
FacePísse
Mercury
14
1 / 3 / 0
7,403
673
2,698
11,386
4,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
13
0 / 4 / 0
7,070
643
6,510
8,535
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
Tecillas
Hercules
14
0 / 1 / 0
7,499
682
6,594
14,351
15,284
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
novita
Cerberus
12
0 / 5 / 1
7,283
662
5,669
17,232
15,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
3
18
Kills
1
1
Deaths
18
40
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
12
8
L
Kukulkan
Dárs
Kukulkan
0
5
1
0.1
L
Mercury
FacePísse
Mercury
1
3
0
0.33
W
Medusa
9
1
8
13
W
Achilles
6
0
8
10
W
Cliodhna
Malfrosto
Cliodhna
1
0
4
3
W
Merlin
Neykyo
Merlin
0
0
8
4
L
Zeus
0
4
0
0
L
Hercules
Tecillas
Hercules
0
1
0
0
L
Cerberus
novita
Cerberus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,464
Damage
27,717
43,493
Taken
60,241
38,407
Mitigated
41,984
11,546
Healing
8,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,227
1,385
2,169
4,310
11,368
13,493
432
5,966
4,828
14,576
0
L
Kukulkan
Dárs
Kukulkan
6,246
1,200
0
0
8,737
4,034
132
1,651
7,086
25,918
0
L
Mercury
FacePísse
Mercury
2,698
1,061
0
199
11,386
4,590
0
2,883
8,503
0
19,820
W
Medusa
16,370
6,947
0
276
7,758
3,781
804
2,412
5,194
0
51,262
W
Achilles
12,495
2,480
0
1,842
13,589
16,050
0
5,299
7,823
0
19,111
W
Cliodhna
Malfrosto
Cliodhna
6,246
484
0
2,002
5,552
2,430
0
1,921
3,509
0
21,150
W
Merlin
Neykyo
Merlin
9,126
632
0
947
5,226
2,653
477
1,384
3,714
37,315
0
L
Zeus
6,510
782
0
0
8,535
3,066
0
2,376
6,159
23,676
0
L
Hercules
Tecillas
Hercules
6,594
1,802
142
5,460
14,351
15,284
0
2,964
11,387
0
23,588
L
Cerberus
novita
Cerberus
5,669
397
0
2,583
17,232
15,010
0
5,479
11,753
8,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,616
Gold Earned
36,510
219
Minions Killed
174
0
Camps Cleared
0
1,219,328
Distance Traveled
1,046,762
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,768
797
18
2
0
239,936
0
L
Kukulkan
7,255
660
41
4
0
185,910
0
L
Mercury
7,403
673
43
4
0
234,399
2
W
Medusa
9,618
874
85
8
0
231,651
4
W
Achilles
8,536
776
17
2
0
255,213
1
W
Cliodhna
7,575
689
39
4
0
254,781
2
W
Merlin
8,119
738
60
5
0
237,747
4
L
Zeus
7,070
643
52
5
0
187,901
0
L
Hercules
7,499
682
34
3
0
230,823
4
L
Cerberus
7,283
662
4
0
0
207,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role