Player Matchup

Thanatos
Thanatos
Jack_No-VII
Thanatos
Level 7
God Stats
2W - 5L
1,165 SR
Queue Stats
15W - 34L
1,072 Elo+
Party 2
King Arthur
King Arthur
colonelbangala
King Arthur
Level 67
God Stats
1W - 8L
1,147 SR
Queue Stats
25W - 51L
1,055 Elo+
Party 2
Ra
Ra
tha madd hatt3r
Ra
Level 48
God Stats
6W - 8L
1,387 SR
Queue Stats
6W - 8L
1,205 Elo+
Solo
Team Averages
Level 41
1,233 SR
1,111 Elo+

VS

Team Averages
Level 57
1,482 SR
1,409 Elo+
Ullr
Ullr
 
Ullr
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Bold_Baby94
Anubis
Level 26
God Stats
3W - 11L
1,401 SR
Queue Stats
86W - 151L
1,163 Elo+
Party 1
Ymir
Ymir
Eziotod
Ymir
Level 114
God Stats
2W - 1L
1,544 SR
Queue Stats
20W - 25L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Jack_No-VII
Thanatos
16
4 / 1 / 1
11,222
623
10,590
16,840
6,772
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
colonelbangala
King Arthur
15
1 / 2 / 5
10,737
597
21,623
20,932
21,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 1 / 4
11,514
640
13,014
5,957
3,900
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
2 / 1 / 2
11,021
612
13,307
16,933
8,466
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
17
2 / 1 / 1
11,058
614
10,322
11,075
5,577
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Eziotod
Ymir
15
0 / 4 / 2
10,099
561
9,339
30,684
23,689
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
6
Kills
4
4
Deaths
6
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
1
2
3
L
Anubis
2
1
1
2.5
L
Ymir
Eziotod
Ymir
0
4
2
0.25
W
Thanatos
Jack_No-VII
Thanatos
4
1
1
4.5
W
King Arthur
colonelbangala
King Arthur
1
2
5
1.75
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,227
Damage
32,968
43,729
Taken
58,692
32,628
Mitigated
37,732
13,710
Healing
20,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
13,307
8,843
717
5,623
16,933
8,466
420
3,171
13,375
0
41,560
L
Anubis
10,322
734
95
5,021
11,075
5,577
370
2,871
8,078
44,279
0
L
Ymir
Eziotod
Ymir
9,339
1,688
537
8,432
30,684
23,689
0
8,016
22,074
29,744
0
W
Thanatos
Jack_No-VII
Thanatos
10,590
1,139
0
7,776
16,840
6,772
443
9,497
7,343
0
22,586
W
King Arthur
colonelbangala
King Arthur
21,623
1,829
0
3,028
20,932
21,956
40
7,850
13,082
0
50,255
W
13,014
307
2,313
593
5,957
3,900
537
3,264
2,693
53,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,473
Gold Earned
32,178
160
Minions Killed
162
7
Camps Cleared
7
928,783
Distance Traveled
909,231
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,021
612
69
4
3
316,816
3
L
Anubis
11,058
614
59
3
3
300,506
3
L
Ymir
10,099
561
34
2
1
291,909
4
W
Thanatos
11,222
623
27
2
4
320,761
0
W
King Arthur
10,737
597
51
3
2
308,149
2
W
Ra
11,514
640
82
5
1
299,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role