Player Matchup

Yemoja
Yemoja
Silver II
 
Yemoja
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver V
Elite_Scxrzy
Nike
Silver V
Level 66
God Stats
2W - 1L
1,484 SR
Queue Stats
24W - 50L
858 MMR
Solo
Shiva
Shiva
Silver I
KomissarUchtrup
Shiva
Silver I
Level 147
God Stats
59W - 42L
1,532 SR
Queue Stats
248W - 248L
1,106 MMR
Solo
Merlin
Merlin
Silver III
Nekrax49
Merlin
Silver III
Level 129
God Stats
5W - 7L
1,488 SR
Queue Stats
54W - 63L
939 MMR
Party 1
Zeus
Zeus
Silver IV
oni_samourai972
Zeus
Silver IV
Level 68
God Stats
4W - 3L
1,410 SR
Queue Stats
75W - 99L
699 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,483 SR
1,020 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,336 SR
919 MMR
King Arthur
King Arthur
Silver III
DaHarleyfish123
King Arthur
Silver III
Level 61
God Stats
4W - 5L
1,461 SR
Queue Stats
39W - 36L
1,160 MMR
Solo
Nu Wa
Nu Wa
Bronze IV
Keno941
Nu Wa
Bronze IV
Level 156
God Stats
0W - 2L
1,293 SR
Queue Stats
8W - 17L
1,132 MMR
Solo
Ullr
Ullr
Silver I
hugor_2004
Ullr
Silver I
Level 105
God Stats
0W - 4L
1,228 SR
Queue Stats
160W - 170L
1,151 MMR
Solo
Loki
Loki
Silver I
sploouuchh
Loki
Silver I
Level 160
God Stats
88W - 86L
1,516 SR
Queue Stats
1,684W - 1,752L
1,199 MMR
Solo
Eset
Eset
Bronze III
yuny6
Eset
Bronze III
Level 106
God Stats
1W - 4L
1,184 SR
Queue Stats
328W - 396L
-46 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
2 / 0 / 7
10,840
493
4,629
16,971
15,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

18
7 / 4 / 3
11,897
541
14,218
25,661
29,536
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
5 / 4 / 6
11,391
518
15,417
21,313
11,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
Nekrax49
Merlin
19
4 / 1 / 6
11,677
531
18,389
15,065
6,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 4 / 1
9,711
441
6,959
14,885
4,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
HeraYu HuangMedusa

VS

Bans
TyrAwilixKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaHarleyfish123
King Arthur
17
4 / 4 / 3
11,335
515
23,322
26,225
32,395
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
Keno941
Nu Wa
17
1 / 4 / 4
10,344
470
15,798
13,143
5,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
4 / 3 / 1
11,256
512
9,689
14,604
6,644
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 2 / 3
10,781
490
10,328
15,587
7,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eset
yuny6
Eset
13
0 / 6 / 1
8,353
380
4,432
14,628
6,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
19
Kills
13
13
Deaths
19
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
0
7
5.5
L
King Arthur
DaHarleyfish123
King Arthur
4
4
3
1.38
W
7
4
3
2.13
L
Nu Wa
Keno941
Nu Wa
1
4
4
0.75
W
5
4
6
2
W
Merlin
Nekrax49
Merlin
4
1
6
7
L
4
3
1
1.5
W
1
4
1
0.38
L
4
2
3
2.75
L
Eset
yuny6
Eset
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,612
Damage
63,569
93,895
Taken
84,187
68,017
Mitigated
58,557
26,076
Healing
16,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,629
914
5,088
4,332
16,971
15,017
15
6,070
10,901
29,001
0
L
King Arthur
DaHarleyfish123
King Arthur
23,322
2,477
0
3,260
26,225
32,395
208
4,563
21,662
0
93,560
W
14,218
2,175
389
3,930
25,661
29,536
359
2,038
23,623
0
79,296
L
Nu Wa
Keno941
Nu Wa
15,798
3,078
0
2,249
13,143
5,904
90
8,390
4,753
87,038
0
W
15,417
3,944
1,138
5,297
21,313
11,979
0
3,599
17,714
0
97,430
W
Merlin
Nekrax49
Merlin
18,389
1,139
256
2,515
15,065
6,523
544
6,539
8,526
132,199
0
L
9,689
4,062
0
774
14,604
6,644
249
8,980
5,624
0
91,516
W
6,959
1,868
0
3,131
14,885
4,962
0
2,991
11,894
82,659
0
L
10,328
1,927
0
6,162
15,587
7,517
0
1,646
13,941
0
86,518
L
Eset
yuny6
Eset
4,432
268
141
3,545
14,628
6,097
126
6,398
8,230
46,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,516
Gold Earned
52,069
609
Minions Killed
617
0
Camps Cleared
0
2,031,741
Distance Traveled
2,053,965
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,840
493
34
2
0
429,522
12
L
King Arthur
11,335
515
151
7
0
407,882
1
W
Nike
11,897
541
135
6
0
398,230
3
L
Nu Wa
10,344
470
118
5
0
385,552
4
W
Shiva
11,391
518
133
6
0
451,655
2
W
Merlin
11,677
531
199
9
0
422,429
7
L
Ullr
11,256
512
137
6
0
382,583
3
W
Zeus
9,711
441
108
5
0
329,905
2
L
Loki
10,781
490
136
6
0
470,233
3
L
Eset
8,353
380
75
3
0
407,715
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role