Player Matchup

Set
Set
 
Set
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
NoobNox97
Nox
Level 62
God Stats
9W - 13L
1,524 SR
Queue Stats
15W - 28L
1,419 Elo+
Solo
Ymir
Ymir
Sebasztajn
Ymir
Level 64
God Stats
1W - 1L
1,154 SR
Queue Stats
12W - 23L
1,247 Elo+
Solo
Team Averages
Level 64
1,393 SR
1,389 Elo+

VS

Team Averages
Level 118
1,463 SR
1,466 Elo+
Tyr
Tyr
StyxSailor
Tyr
Level 156
God Stats
1W - 7L
1,323 SR
Queue Stats
233W - 330L
1,461 Elo+
Solo
Hel
Hel
amphibianstuff
Hel
Level 48
God Stats
2W - 2L
1,691 SR
Queue Stats
2W - 7L
1,405 Elo+
Solo
Rama
Rama
spider46
Rama
Level 149
God Stats
2W - 4L
1,374 SR
Queue Stats
207W - 223L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
11 / 3 / 2
10,576
881
19,869
13,625
9,781
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 1 / 10
9,311
776
12,978
3,041
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 1 / 14
9,480
790
6,590
12,231
12,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 5
7,637
636
7,405
18,169
17,065
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
1 / 7 / 3
7,080
590
4,486
16,454
8,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
12
4 / 3 / 1
8,440
703
7,623
12,685
6,171
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
15
Kills
5
5
Deaths
15
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
11
3
2
4
W
4
1
10
9
W
0
1
14
7
L
0
5
5
0.5
L
1
7
3
0.36
L
Rama
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,437
Damage
19,514
28,897
Taken
47,308
24,309
Mitigated
31,687
7,131
Healing
9,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
19,869
7,672
0
3,733
13,625
9,781
1,662
2,274
11,351
0
64,881
W
12,978
1,598
0
464
3,041
1,549
952
538
2,503
37,748
0
W
6,590
1,527
0
2,934
12,231
12,979
286
2,828
9,403
15,284
0
L
7,405
1,319
0
1,175
18,169
17,065
0
6,751
11,418
0
22,146
L
4,486
868
2,874
3,879
16,454
8,451
0
8,523
7,931
16,970
0
L
Rama
7,623
6,577
0
1,664
12,685
6,171
0
4,714
7,971
0
27,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,367
Gold Earned
23,157
145
Minions Killed
104
11
Camps Cleared
1
686,127
Distance Traveled
586,729
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,576
881
86
7
9
224,239
2
W
Nox
9,311
776
51
4
1
231,976
1
W
Ymir
9,480
790
8
1
1
229,912
3
L
Tyr
7,637
636
42
4
1
230,538
0
L
Hel
7,080
590
13
1
0
179,762
0
L
Rama
8,440
703
49
4
0
176,429
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role