Player Matchup

Rama
Rama
BM10GG10
Rama
Level 138
God Stats
2W - 1L
1,477 SR
Queue Stats
114W - 144L
1,421 Elo+
Solo
Merlin
Merlin
CARNAGE-DA-GREAT
Merlin
Level 117
God Stats
1W - 1L
1,266 SR
Queue Stats
190W - 192L
1,444 Elo+
Solo
Nike
Nike
TomatoPotHeadd
Nike
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 31L
1,421 Elo+
Solo
Da Ji
Da Ji
Tonyphobia
Da Ji
Level 124
God Stats
7W - 4L
1,500 SR
Queue Stats
220W - 263L
1,474 Elo+
Solo
Horus
Horus
Tragedy671
Horus
Level 157
God Stats
8W - 9L
1,403 SR
Queue Stats
1,180W - 1,268L
1,422 Elo+
Solo
Team Averages
Level 111
1,429 SR
1,436 Elo+

VS

Team Averages
Level 110
1,517 SR
1,495 Elo+
Hou Yi
Hou Yi
Dethew
Hou Yi
Level 155
God Stats
2W - 5L
1,262 SR
Queue Stats
175W - 191L
1,454 Elo+
Solo
Ah Puch
Ah Puch
DisFutcha
Ah Puch
Level 29
God Stats
1W - 1L
1,720 SR
Queue Stats
23W - 21L
1,463 Elo+
Party 1
Heimdallr
Heimdallr
FATNIKKI1
Heimdallr
Level 109
God Stats
0W - 2L
1,604 SR
Queue Stats
27W - 21L
1,513 Elo+
Party 1
Izanami
Izanami
OverUsedTissue
Izanami
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,579 Elo+
Party 1
Horus
Horus
Pitydafool
Horus
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
285W - 280L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
7 / 1 / 16
13,772
810
22,446
18,028
11,761
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
6 / 5 / 15
12,554
738
19,155
17,581
9,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
5 / 4 / 16
11,971
704
22,421
26,962
34,801
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
18
5 / 3 / 12
11,676
687
15,952
20,794
13,110
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
20
5 / 3 / 16
12,587
740
8,239
29,538
38,148
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dethew
Hou Yi
17
3 / 7 / 4
10,862
639
10,979
18,248
10,472
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
DisFutcha
Ah Puch
18
3 / 5 / 7
11,403
671
15,174
16,291
8,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
FATNIKKI1
Heimdallr
19
4 / 5 / 9
11,858
698
18,293
20,491
12,715
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

18
3 / 5 / 6
11,382
670
27,519
16,556
9,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
18
1 / 6 / 10
11,300
665
9,309
25,061
41,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
50
28
Kills
14
16
Deaths
28
75
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Rama
7
1
16
15
W
6
5
15
2.7
L
Hou Yi
Dethew
Hou Yi
3
7
4
0.71
L
Ah Puch
DisFutcha
Ah Puch
3
5
7
1.3
L
Heimdallr
FATNIKKI1
Heimdallr
4
5
9
1.7
L
3
5
6
1.2
L
Horus
1
6
10
1
W
5
4
16
3.25
W
Da Ji
5
3
12
3.67
W
Horus
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,213
Damage
81,274
112,903
Taken
96,647
107,713
Mitigated
81,864
50,442
Healing
34,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
22,446
10,915
2,576
3,862
18,028
11,761
4,241
2,739
15,289
0
62,772
W
19,155
632
1,878
2,514
17,581
9,893
2,531
2,087
15,494
42,733
0
L
Hou Yi
Dethew
Hou Yi
10,979
3,599
2,256
1,896
18,248
10,472
915
3,322
14,926
0
22,607
L
Ah Puch
DisFutcha
Ah Puch
15,174
425
780
2,970
16,291
8,431
0
2,993
13,298
33,506
0
L
Heimdallr
FATNIKKI1
Heimdallr
18,293
6,543
0
2,662
20,491
12,715
971
3,789
16,702
0
33,128
L
27,519
13,251
1,108
2,860
16,556
9,075
496
2,833
13,723
0
52,847
L
Horus
9,309
3,226
10,045
10,351
25,061
41,171
0
6,218
18,843
527
15,253
W
22,421
676
1,301
3,399
26,962
34,801
100
4,085
22,877
0
35,406
W
Da Ji
15,952
3,211
3,287
3,729
20,794
13,110
1,470
2,829
17,965
0
20,914
W
Horus
8,239
3,687
13,603
14,293
29,538
38,148
733
3,834
25,704
0
16,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,560
Gold Earned
56,805
218
Minions Killed
157
0
Camps Cleared
0
1,672,396
Distance Traveled
1,411,568
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,772
810
96
6
0
299,067
0
W
Merlin
12,554
738
68
4
0
300,301
0
L
Hou Yi
10,862
639
25
1
0
218,811
1
L
Ah Puch
11,403
671
41
2
0
311,743
0
L
Heimdallr
11,858
698
32
2
0
274,053
0
L
Izanami
11,382
670
59
3
0
300,597
0
L
Horus
11,300
665
0
0
0
306,364
0
W
Nike
11,971
704
23
1
0
322,897
1
W
Da Ji
11,676
687
9
1
0
373,968
4
W
Horus
12,587
740
22
1
0
376,163
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role