Player Matchup

Olorun
Olorun
Grandmaster
eBayMmrHitman
Olorun
Grandmaster
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 16L
3,113 MMR
Solo
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 50
1,500 SR
3,113 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 159
1,826 SR
2,713 MMR
Hercules
Hercules
Masters
HELLmet
Hercules
Masters
Level 159
God Stats
102W - 55L
1,826 SR
Queue Stats
233W - 159L
2,713 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 0
12,288
945
14,306
17,198
17,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
He BoPoseidonAh Muzen CabFreyaUllr

VS

Bans
BellonaSkadiChronosKaliHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HELLmet
Hercules
18
2 / 3 / 0
11,691
899
10,896
17,497
16,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
3
Kills
2
2
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
HELLmet
Hercules
2
3
0
0.67
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,306
Damage
10,896
17,198
Taken
17,497
17,156
Mitigated
16,633
9,693
Healing
7,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
HELLmet
Hercules
10,896
6,048
0
7,947
17,497
16,633
0
12,334
5,163
70
62,753
L
14,306
6,839
0
9,693
17,198
17,156
2,466
295
16,681
73,074
7,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,288
Gold Earned
11,691
147
Minions Killed
134
7
Camps Cleared
6
247,883
Distance Traveled
270,945
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,691
899
134
10
6
270,945
4
L
Olorun
12,288
945
147
11
7
247,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role