Player Matchup

Hou Yi
Hou Yi
Diamond V
Couta desu
Hou Yi
Diamond V
Level 154
God Stats
18W - 19L
1,538 SR
Queue Stats
389W - 476L
2,079 MMR
Solo
Da Ji
Da Ji
Platinum I
jorgelopez33
Da Ji
Platinum I
Level 122
God Stats
7W - 12L
1,515 SR
Queue Stats
50W - 58L
2,132 MMR
Party 2
Merlin
Merlin
Platinum III
xXCgcmXx
Merlin
Platinum III
Level 147
God Stats
2W - 0L
1,771 SR
Queue Stats
44W - 49L
1,930 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,608 SR
2,047 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,750 SR
1,813 MMR
Baron Samedi
Baron Samedi
Platinum II
CashMoney___x___
Baron Samedi
Platinum II
Level 137
God Stats
3W - 2L
1,808 SR
Queue Stats
70W - 57L
1,888 MMR
Party 1
Tyr
Tyr
Platinum II
Finx1752
Tyr
Platinum II
Level 102
God Stats
1W - 1L
1,942 SR
Queue Stats
64W - 52L
1,776 MMR
Party 1
Thanatos
Thanatos
Platinum II
YMNoah
Thanatos
Platinum II
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 52L
1,776 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Couta desu
Hou Yi
19
7 / 6 / 5
15,287
695
20,095
19,980
7,910
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
10 / 1 / 7
15,755
716
24,777
17,752
9,313
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
xXCgcmXx
Merlin
19
2 / 3 / 9
14,036
638
13,499
14,299
5,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Ah Muzen CabAchillesHorusScyllaNox

VS

Bans
AtlasChironAthenaVamanaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CashMoney___x___
Baron Samedi
20
4 / 5 / 6
13,988
636
20,787
22,749
12,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 7 / 5
12,786
581
12,371
29,208
27,392
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
YMNoah
Thanatos
17
3 / 7 / 6
13,127
597
10,220
17,978
8,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
27
19
Kills
10
10
Deaths
19
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CashMoney___x___
Baron Samedi
4
5
6
1.4
W
Hou Yi
Couta desu
Hou Yi
7
6
5
1.58
L
3
7
5
0.79
L
Thanatos
YMNoah
Thanatos
3
7
6
0.86
W
10
1
7
13.5
W
Merlin
xXCgcmXx
Merlin
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,371
Damage
43,378
52,031
Taken
69,935
22,589
Mitigated
47,942
14,594
Healing
20,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CashMoney___x___
Baron Samedi
20,787
681
1,895
5,726
22,749
12,376
0
4,606
18,143
86,205
0
W
Hou Yi
Couta desu
Hou Yi
20,095
8,690
0
3,482
19,980
7,910
693
8,423
11,557
0
78,524
L
12,371
1,050
0
5,865
29,208
27,392
0
6,213
22,995
0
31,852
L
Thanatos
YMNoah
Thanatos
10,220
2,078
0
7,502
17,978
8,174
0
3,024
14,954
0
29,557
W
24,777
6,036
0
7,409
17,752
9,313
1,033
5,583
12,169
0
56,732
W
Merlin
xXCgcmXx
Merlin
13,499
366
240
3,463
14,299
5,366
1,288
7,287
7,012
62,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,078
Gold Earned
39,901
250
Minions Killed
203
14
Camps Cleared
4
1,182,013
Distance Traveled
1,142,220
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,988
636
135
6
1
357,004
4
W
Hou Yi
15,287
695
108
5
3
362,855
5
L
Tyr
12,786
581
35
2
2
403,261
0
L
Thanatos
13,127
597
33
2
1
381,955
0
W
Da Ji
15,755
716
48
2
6
428,090
5
W
Merlin
14,036
638
94
4
5
391,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role