Player Matchup

Merlin
Merlin
Masters
eBayMmrHitman
Merlin
Masters
Level 50
God Stats
4W - 1L
1,874 SR
Queue Stats
100W - 16L
3,083 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 50
1,874 SR
3,083 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 43
1,357 SR
653 MMR
Artemis
Artemis
Bronze V
Herover
Artemis
Bronze V
Level 43
God Stats
2W - 34L
1,357 SR
Queue Stats
2W - 35L
653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
7,103
1,015
3,791
5,757
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah Muzen CabPoseidonHe BoOlorunKali

VS

Bans
ShivaAnhurYemojaUllrAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Herover
Artemis
9
0 / 3 / 0
4,429
633
2,017
5,123
4,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artemis
Herover
Artemis
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,791
Damage
2,017
5,757
Taken
5,123
3,330
Mitigated
4,213
1,125
Healing
52
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Herover
Artemis
2,017
721
0
52
5,123
4,213
0
3,980
1,143
0
12,580
W
3,791
506
0
1,125
5,757
3,330
701
268
5,489
33,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,103
Gold Earned
4,429
82
Minions Killed
14
6
Camps Cleared
1
126,036
Distance Traveled
96,627
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,429
633
14
2
1
96,627
3
W
Merlin
7,103
1,015
82
12
6
126,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role