Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Gingerzila
Cerberus
Level 147
God Stats
17W - 5L
2,063 SR
Queue Stats
191W - 98L
1,746 Elo+
Party 3
Ra
Ra
Riversword-
Ra
Level 142
God Stats
38W - 35L
1,534 SR
Queue Stats
137W - 139L
1,559 Elo+
Party 1
Izanami
Izanami
XolotlComo
Izanami
Level 25
God Stats
2W - 0L
1,733 SR
Queue Stats
141W - 45L
1,743 Elo+
Party 3
Guan Yu
Guan Yu
ayJBeezy
Guan Yu
Level 46
God Stats
3W - 2L
1,538 SR
Queue Stats
171W - 157L
1,566 Elo+
Party 1
Team Averages
Level 98
1,674 SR
1,623 Elo+

VS

Team Averages
Level 50
1,516 SR
1,598 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
HangOverGang
Anubis
Level 29
God Stats
5W - 13L
1,238 SR
Queue Stats
159W - 165L
1,502 Elo+
Solo
King Arthur
King Arthur
Immortal79xX
King Arthur
Level 95
God Stats
6W - 3L
1,842 SR
Queue Stats
417W - 154L
1,861 Elo+
Party 2
Olorun
Olorun
Poggerino25
Olorun
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
356W - 108L
1,866 Elo+
Party 2
Cerberus
Cerberus
SmileyBraVo13
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
5 / 1 / 4
9,106
759
9,630
11,568
11,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Gingerzila
Cerberus
16
3 / 0 / 7
9,732
811
8,660
9,455
10,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
3 / 1 / 6
9,001
750
6,365
7,491
3,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
XolotlComo
Izanami
15
2 / 1 / 4
8,765
730
10,146
10,495
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
ayJBeezy
Guan Yu
15
1 / 2 / 9
8,195
683
9,377
10,838
7,622
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
2 / 3 / 3
8,173
681
13,059
11,920
4,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
15
1 / 2 / 2
8,050
671
6,080
7,512
3,082
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Immortal79xX
King Arthur
16
2 / 3 / 2
8,609
717
10,336
14,636
10,682
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
15
0 / 1 / 2
8,039
670
4,513
7,521
2,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
SmileyBraVo13
Cerberus
13
0 / 5 / 4
7,479
623
2,160
11,477
3,973
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
14
Kills
5
5
Deaths
14
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
1
4
7
L
Ne Zha
 
Ne Zha
2
3
3
1.17
W
Cerberus
Gingerzila
Cerberus
3
0
7
6.5
L
Anubis
1
2
2
1
L
King Arthur
Immortal79xX
King Arthur
2
3
2
1
L
Olorun
0
1
2
1
W
3
1
6
6
L
Cerberus
SmileyBraVo13
Cerberus
0
5
4
0.4
W
Izanami
XolotlComo
Izanami
2
1
4
4
W
Guan Yu
ayJBeezy
Guan Yu
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,178
Damage
36,148
49,847
Taken
53,066
36,404
Mitigated
24,737
19,619
Healing
12,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
9,630
1,054
0
4,141
11,568
11,429
0
3,308
8,260
28,849
0
L
Ne Zha
 
Ne Zha
13,059
2,609
0
2,462
11,920
4,194
0
5,114
6,806
0
32,316
W
Cerberus
Gingerzila
Cerberus
8,660
365
0
3,336
9,455
10,124
0
2,356
7,099
18,311
0
L
Anubis
6,080
327
0
1,819
7,512
3,082
0
3,243
4,269
32,285
0
L
King Arthur
Immortal79xX
King Arthur
10,336
552
0
3,072
14,636
10,682
0
7,077
7,559
0
30,943
L
Olorun
4,513
2,247
923
2,864
7,521
2,806
0
2,970
4,551
30,776
0
W
6,365
192
2,580
2,722
7,491
3,224
0
1,918
5,573
40,322
0
L
Cerberus
SmileyBraVo13
Cerberus
2,160
158
0
1,168
11,477
3,973
0
6,251
5,226
6,552
0
W
Izanami
XolotlComo
Izanami
10,146
6,476
0
3,622
10,495
4,005
0
861
9,634
0
47,548
W
Guan Yu
ayJBeezy
Guan Yu
9,377
1,022
1,506
1,712
10,838
7,622
0
4,310
6,528
0
21,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,799
Gold Earned
40,350
267
Minions Killed
216
0
Camps Cleared
0
1,273,079
Distance Traveled
1,149,711
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,106
759
39
3
0
248,720
2
L
Ne Zha
8,173
681
36
3
0
255,458
2
W
Cerberus
9,732
811
35
3
0
255,935
3
L
Anubis
8,050
671
54
5
0
204,834
1
L
King Arthur
8,609
717
48
4
0
266,561
2
L
Olorun
8,039
670
62
5
0
227,923
1
W
Ra
9,001
750
86
7
0
276,888
2
L
Cerberus
7,479
623
16
1
0
194,935
0
W
Izanami
8,765
730
78
7
0
230,990
1
W
Guan Yu
8,195
683
29
2
0
260,546
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role