Player Matchup

Atlas
Atlas
AgentLazyWizard
Atlas
Level 137
God Stats
53W - 49L
1,530 SR
Queue Stats
398W - 365L
1,524 Elo+
Party 2
Lancelot
Lancelot
FirePhoenix11020
Lancelot
Level 160
God Stats
11W - 14L
1,460 SR
Queue Stats
364W - 354L
1,528 Elo+
Party 2
Merlin
Merlin
Hallanger
Merlin
Level 160
God Stats
82W - 107L
1,477 SR
Queue Stats
441W - 425L
1,568 Elo+
Party 3
Neith
Neith
LockMafioso
Neith
Level 126
God Stats
19W - 15L
1,207 SR
Queue Stats
131W - 113L
1,516 Elo+
Party 3
Artio
Artio
Shm00gerz
Artio
Level 81
God Stats
5W - 4L
1,407 SR
Queue Stats
49W - 40L
1,578 Elo+
Solo
Team Averages
Level 133
1,416 SR
1,543 Elo+

VS

Team Averages
Level 111
1,451 SR
1,564 Elo+
Da Ji
Da Ji
ATrain8TD2
Da Ji
Level 94
God Stats
0W - 2L
1,301 SR
Queue Stats
70W - 76L
1,544 Elo+
Solo
Olorun
Olorun
Gunnyg77
Olorun
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
384W - 365L
1,635 Elo+
Party 1
Tiamat
Tiamat
ISellSnipers
Tiamat
Level 118
God Stats
7W - 10L
1,524 SR
Queue Stats
373W - 340L
1,584 Elo+
Party 1
Ne Zha
Ne Zha
OneTankyBoi
Ne Zha
Level 58
God Stats
10W - 18L
1,439 SR
Queue Stats
153W - 166L
1,478 Elo+
Solo
Baron Samedi
Baron Samedi
mr rose0503
Baron Samedi
Level 129
God Stats
22W - 17L
1,493 SR
Queue Stats
386W - 323L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 5
7,965
443
7,178
16,968
13,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
9 / 1 / 4
10,026
557
14,548
17,438
8,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Merlin
Hallanger
Merlin
14
2 / 0 / 2
8,296
461
7,720
8,612
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 1 / 4
8,946
497
8,904
8,560
4,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Shm00gerz
Artio
14
0 / 2 / 3
8,468
470
7,289
16,790
15,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
2 / 4 / 3
8,336
463
8,886
18,227
7,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
Gunnyg77
Olorun
14
0 / 2 / 2
8,887
494
9,733
13,066
5,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
15
2 / 1 / 1
8,947
497
9,994
7,782
4,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
12
0 / 2 / 4
8,378
465
8,729
17,136
14,308
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
mr rose0503
Baron Samedi
16
1 / 4 / 0
9,345
519
8,931
12,671
7,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
13
Kills
5
5
Deaths
13
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
2
4
3
0.88
W
0
1
5
2.5
W
9
1
4
11
L
Olorun
Gunnyg77
Olorun
0
2
2
0.5
W
Merlin
Hallanger
Merlin
2
0
2
3
L
Tiamat
2
1
1
2.5
W
2
1
4
4
L
Ne Zha
0
2
4
1
W
Artio
Shm00gerz
Artio
0
2
3
0.75
L
Baron Samedi
mr rose0503
Baron Samedi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,639
Damage
46,273
68,368
Taken
68,882
45,576
Mitigated
40,330
26,906
Healing
27,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
8,886
2,225
0
8,059
18,227
7,578
0
3,120
15,007
0
62,482
W
7,178
3,309
3,198
4,423
16,968
13,045
0
6,558
9,989
36,513
0
W
14,548
2,949
0
9,619
17,438
8,890
0
4,034
13,183
0
74,851
L
Olorun
Gunnyg77
Olorun
9,733
3,534
1,039
6,567
13,066
5,775
0
2,687
10,379
91,782
0
W
Merlin
Hallanger
Merlin
7,720
113
0
1,982
8,612
3,954
0
3,783
4,625
78,575
0
L
Tiamat
9,994
875
0
2,624
7,782
4,888
0
3,371
4,363
68,566
0
W
8,904
2,393
0
3,102
8,560
4,271
0
4,031
4,451
0
75,471
L
Ne Zha
8,729
1,368
0
4,260
17,136
14,308
0
5,709
11,362
0
34,650
W
Artio
Shm00gerz
Artio
7,289
378
259
4,323
16,790
15,416
0
8,681
7,462
48,722
0
L
Baron Samedi
mr rose0503
Baron Samedi
8,931
820
520
4,610
12,671
7,781
138
6,543
5,584
75,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,701
Gold Earned
43,893
522
Minions Killed
586
0
Camps Cleared
0
1,766,781
Distance Traveled
1,697,220
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,336
463
98
5
0
391,950
3
W
Atlas
7,965
443
50
3
0
312,509
6
W
Lancelot
10,026
557
113
6
0
412,320
1
L
Olorun
8,887
494
147
8
0
325,031
7
W
Merlin
8,296
461
123
7
0
354,622
4
L
Tiamat
8,947
497
145
8
0
334,054
5
W
Neith
8,946
497
138
8
0
331,328
7
L
Ne Zha
8,378
465
43
2
0
387,783
6
W
Artio
8,468
470
98
5
0
356,002
3
L
Baron Samedi
9,345
519
153
9
0
258,402
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role