Player Matchup

Fenrir
Fenrir
Amenagaci
Fenrir
Level 145
God Stats
0W - 3L
1,419 SR
Queue Stats
48W - 49L
1,457 Elo+
Party 2
Jing Wei
Jing Wei
Blackscorpion50
Jing Wei
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 22L
1,316 Elo+
Party 2
Cupid
Cupid
IBotThisAccount
Cupid
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,362 Elo+
Solo
Anhur
Anhur
iFxsion
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 31L
1,551 Elo+
Party 2
Zeus
Zeus
retosius
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,293 Elo+
Solo
Team Averages
Level 50
1,484 SR
1,396 Elo+

VS

Team Averages
Level 29
1,462 SR
1,580 Elo+
Athena
Athena
PlutonicBook989
Athena
Level 27
God Stats
2W - 2L
1,678 SR
Queue Stats
57W - 70L
1,433 Elo+
Solo
Osiris
Osiris
SURGE_CLOUDY_YT
Osiris
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,841 Elo+
Solo
Thoth
Thoth
SayLessPapa69
Thoth
Level 27
God Stats
3W - 1L
1,464 SR
Queue Stats
55W - 26L
1,616 Elo+
Party 1
Shiva
Shiva
coomjar
Shiva
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 98L
1,522 Elo+
Party 1
Chaac
Chaac
qpayton1
Chaac
Level 26
God Stats
3W - 2L
1,168 SR
Queue Stats
86W - 76L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Amenagaci
Fenrir
20
8 / 6 / 13
13,905
732
15,987
19,894
21,922
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
19
1 / 8 / 17
12,048
634
14,362
18,698
8,278
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 11 / 10
12,039
634
20,819
24,116
10,050
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
iFxsion
Anhur
20
16 / 8 / 8
14,464
761
30,054
23,490
10,879
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
18
0 / 12 / 14
11,642
613
19,390
19,724
7,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 17
13,705
721
9,898
29,689
18,038
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
3 / 7 / 21
12,732
670
10,814
26,069
30,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

20
20 / 6 / 14
17,008
895
31,721
17,272
10,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
coomjar
Shiva
20
7 / 4 / 27
14,232
749
15,973
31,862
45,008
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
qpayton1
Chaac
20
9 / 7 / 21
14,683
773
27,231
30,226
35,351
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
145
29
Kills
45
45
Deaths
29
62
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Amenagaci
Fenrir
8
6
13
2.42
L
Jing Wei
1
8
17
1.19
L
4
11
10
0.82
W
6
5
17
2.9
W
3
7
21
1.93
W
20
6
14
4.5
W
Shiva
coomjar
Shiva
7
4
27
5.13
L
Anhur
iFxsion
Anhur
16
8
8
2.5
W
Chaac
qpayton1
Chaac
9
7
21
2.79
L
Zeus
0
12
14
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,612
Damage
95,637
105,922
Taken
135,118
58,551
Mitigated
139,457
21,066
Healing
40,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Amenagaci
Fenrir
15,987
2,823
695
2,764
19,894
21,922
318
7,928
11,966
0
22,303
L
Jing Wei
14,362
9,512
1,116
2,500
18,698
8,278
2,407
7,044
11,654
0
24,959
L
20,819
10,095
2,099
6,013
24,116
10,050
768
8,669
15,447
0
38,394
W
9,898
1,439
3,936
11,046
29,689
18,038
328
3,311
26,378
22,826
0
W
10,814
3,533
0
4,127
26,069
30,906
442
5,280
20,789
442
17,260
W
31,721
1,126
2,339
1,448
17,272
10,154
5,292
1,398
15,874
69,675
0
W
Shiva
coomjar
Shiva
15,973
2,221
2,617
6,398
31,862
45,008
1,899
3,730
28,132
0
30,826
L
Anhur
iFxsion
Anhur
30,054
14,242
1,124
3,472
23,490
10,879
1,035
9,090
14,400
0
56,724
W
Chaac
qpayton1
Chaac
27,231
4,466
1,344
7,320
30,226
35,351
1,625
5,671
24,555
0
52,591
L
Zeus
19,390
4,831
138
1,145
19,724
7,422
62
9,326
10,398
41,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,098
Gold Earned
72,360
165
Minions Killed
179
0
Camps Cleared
0
1,471,461
Distance Traveled
1,736,671
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,905
732
13
1
0
370,907
1
L
Jing Wei
12,048
634
25
1
0
317,344
0
L
Cupid
12,039
634
26
1
0
287,085
4
W
Athena
13,705
721
21
1
0
361,092
3
W
Osiris
12,732
670
10
1
0
355,274
1
W
Thoth
17,008
895
82
4
0
325,657
1
W
Shiva
14,232
749
30
2
0
356,698
0
L
Anhur
14,464
761
51
3
0
269,031
2
W
Chaac
14,683
773
36
2
0
337,950
0
L
Zeus
11,642
613
50
3
0
227,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role