Player Matchup

Baron Samedi
Baron Samedi
Bearleb
Baron Samedi
Level 55
God Stats
8W - 11L
1,450 SR
Queue Stats
138W - 184L
1,312 Elo+
Party 1
Bastet
Bastet
LT301
Bastet
Level 65
God Stats
13W - 10L
1,481 SR
Queue Stats
168W - 221L
1,305 Elo+
Party 1
Ah Puch
Ah Puch
RetroBlvck
Ah Puch
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Vamana
Vamana
colliide
Vamana
Level 143
God Stats
5W - 4L
1,600 SR
Queue Stats
96W - 99L
1,448 Elo+
Solo
Anhur
Anhur
xxJROD2000xx
Anhur
Level 62
God Stats
3W - 3L
1,315 SR
Queue Stats
153W - 212L
1,291 Elo+
Party 1
Team Averages
Level 68
1,469 SR
1,371 Elo+

VS

Team Averages
Level 65
1,423 SR
1,374 Elo+
Yu Huang
Yu Huang
BENNATE76
Yu Huang
Level 68
God Stats
5W - 6L
1,457 SR
Queue Stats
262W - 277L
1,394 Elo+
Party 2
Sobek
Sobek
CyberGoon101
Sobek
Level 63
God Stats
1W - 6L
1,572 SR
Queue Stats
47W - 57L
1,389 Elo+
Solo
Nike
Nike
Larry2146
Nike
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
292W - 298L
1,415 Elo+
Party 2
Heimdallr
Heimdallr
Mr TD Gamer3428
Heimdallr
Level 22
God Stats
1W - 6L
1,085 SR
Queue Stats
65W - 81L
1,255 Elo+
Party 2
Awilix
Awilix
SugaryGolf16
Awilix
Level 67
God Stats
5W - 6L
1,500 SR
Queue Stats
376W - 384L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bearleb
Baron Samedi
15
2 / 0 / 12
9,787
544
12,751
17,321
15,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bastet
LT301
Bastet
14
5 / 3 / 3
9,514
529
7,022
15,197
5,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
RetroBlvck
Ah Puch
14
2 / 5 / 5
9,149
508
7,351
10,516
4,590
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
colliide
Vamana
16
2 / 1 / 2
9,531
530
6,729
15,479
11,282
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

15
11 / 3 / 2
9,790
544
17,915
15,892
6,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BENNATE76
Yu Huang
15
3 / 3 / 2
9,062
503
10,466
11,460
5,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 4 / 0
7,860
437
5,099
19,305
21,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nike
16
4 / 1 / 1
10,242
569
9,928
8,943
11,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
Mr TD Gamer3428
Heimdallr
11
0 / 8 / 2
7,157
398
11,980
16,676
5,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
12
3 / 6 / 2
8,118
451
8,543
18,058
7,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
22
Kills
12
12
Deaths
22
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
BENNATE76
Yu Huang
3
3
2
1.33
W
Baron Samedi
Bearleb
Baron Samedi
2
0
12
8
L
2
4
0
0.5
W
Bastet
LT301
Bastet
5
3
3
2.17
L
Nike
4
1
1
4.5
L
Heimdallr
Mr TD Gamer3428
Heimdallr
0
8
2
0.13
W
Ah Puch
RetroBlvck
Ah Puch
2
5
5
0.9
L
Awilix
3
6
2
0.67
W
Vamana
colliide
Vamana
2
1
2
3
W
11
3
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,768
Damage
46,016
74,405
Taken
74,442
43,617
Mitigated
50,451
28,686
Healing
11,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
BENNATE76
Yu Huang
10,466
370
0
500
11,460
5,091
444
3,423
7,779
63,898
0
W
Baron Samedi
Bearleb
Baron Samedi
12,751
2,406
4,018
7,245
17,321
15,392
757
4,043
13,156
41,778
0
L
5,099
536
0
1,881
19,305
21,232
324
5,657
13,648
18,444
0
W
Bastet
LT301
Bastet
7,022
2,240
0
7,288
15,197
5,714
1,895
2,781
12,141
0
51,932
L
Nike
9,928
875
0
2,516
8,943
11,327
510
105
8,838
5,615
70,530
L
Heimdallr
Mr TD Gamer3428
Heimdallr
11,980
6,036
0
2,287
16,676
5,723
1,077
6,283
10,393
0
49,219
W
Ah Puch
RetroBlvck
Ah Puch
7,351
605
0
1,071
10,516
4,590
1,439
5,301
4,744
52,132
0
L
Awilix
8,543
3,429
0
4,560
18,058
7,078
363
4,376
13,682
0
38,594
W
Vamana
colliide
Vamana
6,729
2,220
0
4,267
15,479
11,282
2,000
706
13,947
0
68,799
W
17,915
8,704
872
3,925
15,892
6,639
2,340
2,506
13,310
0
55,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,771
Gold Earned
42,439
393
Minions Killed
407
0
Camps Cleared
0
1,675,426
Distance Traveled
1,631,989
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,062
503
127
7
0
311,881
2
W
Baron Samedi
9,787
544
45
3
0
342,562
1
L
Sobek
7,860
437
26
1
0
342,482
0
W
Bastet
9,514
529
67
4
0
363,625
1
L
Nike
10,242
569
119
7
0
336,036
5
L
Heimdallr
7,157
398
77
4
0
264,099
0
W
Ah Puch
9,149
508
83
5
0
265,738
1
L
Awilix
8,118
451
58
3
0
377,491
0
W
Vamana
9,531
530
113
6
0
347,069
2
W
Anhur
9,790
544
85
5
0
356,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role