Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Fatigue69
Ah Muzen Cab
Level 63
God Stats
12W - 25L
1,128 SR
Queue Stats
32W - 74L
1,131 Elo+
Party 2
Gilgamesh
Gilgamesh
HAIRPIN562
Gilgamesh
Level 67
God Stats
1W - 1L
1,564 SR
Queue Stats
54W - 91L
1,270 Elo+
Party 2
Scylla
Scylla
Olddog228
Scylla
Level 78
God Stats
3W - 2L
1,500 SR
Queue Stats
70W - 128L
1,216 Elo+
Party 2
Team Averages
Level 69
1,397 SR
1,206 Elo+

VS

Team Averages
Level 36
1,253 SR
1,263 Elo+
Izanami
Izanami
ALEX5463
Izanami
Level 20
God Stats
2W - 6L
1,287 SR
Queue Stats
2W - 9L
1,108 Elo+
Party 1
Cerberus
Cerberus
Astora311
Cerberus
Level 29
God Stats
15W - 15L
1,462 SR
Queue Stats
25W - 39L
1,338 Elo+
Party 1
Hel
Hel
kurutsu
Hel
Level 58
God Stats
0W - 7L
1,010 SR
Queue Stats
28W - 44L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Fatigue69
Ah Muzen Cab
16
2 / 2 / 4
11,270
626
18,666
19,729
8,881
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
HAIRPIN562
Gilgamesh
18
2 / 0 / 5
11,950
664
18,216
22,592
22,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
Olddog228
Scylla
17
3 / 2 / 4
11,884
660
17,849
9,176
4,628
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ALEX5463
Izanami
13
1 / 3 / 2
10,105
561
12,159
17,302
6,658
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Astora311
Cerberus
16
1 / 2 / 3
11,708
650
10,116
26,980
34,001
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hel
16
2 / 2 / 1
10,785
599
19,706
15,711
6,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
7
Kills
4
4
Deaths
7
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
ALEX5463
Izanami
1
3
2
0.67
L
Cerberus
Astora311
Cerberus
1
2
3
1.25
W
Ah Muzen Cab
Fatigue69
Ah Muzen Cab
2
2
4
2
W
Gilgamesh
HAIRPIN562
Gilgamesh
2
0
5
4.5
W
Scylla
Olddog228
Scylla
3
2
4
2.5
L
Hel
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,731
Damage
41,981
51,497
Taken
59,993
36,172
Mitigated
47,071
16,746
Healing
29,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ALEX5463
Izanami
12,159
7,732
0
388
17,302
6,658
0
5,407
11,895
0
37,578
L
Cerberus
Astora311
Cerberus
10,116
978
0
8,327
26,980
34,001
0
8,973
18,007
41,061
0
W
Ah Muzen Cab
Fatigue69
Ah Muzen Cab
18,666
9,253
698
7,641
19,729
8,881
1,787
11,404
8,325
0
67,769
W
Gilgamesh
HAIRPIN562
Gilgamesh
18,216
6,775
0
6,739
22,592
22,663
510
12,625
9,967
289
58,300
W
Scylla
Olddog228
Scylla
17,849
2,465
0
1,668
9,176
4,628
838
6,588
2,588
46,319
0
L
Hel
19,706
2,513
10,377
10,600
15,711
6,412
0
4,037
11,674
49,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,104
Gold Earned
32,598
214
Minions Killed
244
8
Camps Cleared
6
981,102
Distance Traveled
867,850
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,105
561
56
3
2
276,864
3
L
Cerberus
11,708
650
97
5
0
303,745
1
W
Ah Muzen Cab
11,270
626
68
4
4
314,785
1
W
Gilgamesh
11,950
664
84
5
1
341,465
1
W
Scylla
11,884
660
62
3
3
324,852
1
L
Hel
10,785
599
91
5
4
287,241
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role