Player Matchup

Ares
Ares
Mugrunna
Ares
Level 103
God Stats
10W - 3L
1,756 SR
Queue Stats
106W - 63L
1,667 Elo+
Party 2
Danzaburou
Danzaburou
TheAlchemist420
Danzaburou
Level 46
God Stats
48W - 32L
1,624 SR
Queue Stats
61W - 53L
1,513 Elo+
Solo
Olorun
Olorun
lebigchonk
Olorun
Level 47
God Stats
3W - 0L
1,997 SR
Queue Stats
86W - 47L
1,686 Elo+
Party 2
Team Averages
Level 65
1,792 SR
1,622 Elo+

VS

Team Averages
Level 94
1,504 SR
1,615 Elo+
Ares
Ares
PerpetuallyXeno
Ares
Level 82
God Stats
10W - 7L
1,766 SR
Queue Stats
151W - 134L
1,733 Elo+
Party 1
He Bo
He Bo
aveast
He Bo
Level 101
God Stats
0W - 3L
1,245 SR
Queue Stats
118W - 104L
1,706 Elo+
Party 1
Charybdis
Charybdis
tylerr412
Charybdis
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 62L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
6 / 3 / 8
10,659
820
11,990
20,122
23,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
TheAlchemist420
Danzaburou
14
4 / 2 / 7
9,853
758
10,703
10,769
5,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
lebigchonk
Olorun
14
4 / 1 / 8
9,308
716
7,522
7,138
4,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 4
9,374
721
11,603
15,994
18,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
aveast
He Bo
13
3 / 7 / 3
9,030
695
10,742
11,208
4,960
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
tylerr412
Charybdis
12
1 / 4 / 3
8,189
630
6,066
9,028
4,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
14
Kills
6
6
Deaths
14
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ares
6
3
8
3.33
L
2
3
4
1.33
W
Danzaburou
TheAlchemist420
Danzaburou
4
2
7
3.75
L
He Bo
aveast
He Bo
3
7
3
0.64
W
Olorun
lebigchonk
Olorun
4
1
8
8
L
Charybdis
tylerr412
Charybdis
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,215
Damage
28,411
38,029
Taken
36,230
32,799
Mitigated
27,902
13,862
Healing
2,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
11,990
1,830
0
6,078
20,122
23,187
410
9,662
10,460
26,469
0
L
11,603
488
0
1,092
15,994
18,311
0
8,953
7,041
17,321
0
W
Danzaburou
TheAlchemist420
Danzaburou
10,703
3,772
0
3,306
10,769
5,535
1,650
7,449
3,320
0
42,165
L
He Bo
aveast
He Bo
10,742
370
0
250
11,208
4,960
0
5,013
6,195
31,796
0
W
Olorun
lebigchonk
Olorun
7,522
3,081
1,600
2,878
7,138
4,077
983
5,678
1,460
36,080
3,805
L
Charybdis
tylerr412
Charybdis
6,066
3,127
0
785
9,028
4,631
0
4,935
4,093
0
24,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,820
Gold Earned
26,593
148
Minions Killed
110
11
Camps Cleared
1
722,269
Distance Traveled
626,432
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,659
820
14
1
1
242,742
3
L
Ares
9,374
721
7
1
0
254,373
2
W
Danzaburou
9,853
758
74
6
3
247,040
0
L
He Bo
9,030
695
63
5
0
211,306
0
W
Olorun
9,308
716
60
5
7
232,487
4
L
Charybdis
8,189
630
40
3
1
160,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role