Player Matchup

Merlin
Merlin
Squally 819
Merlin
Level 160
God Stats
3W - 6L
1,439 SR
Queue Stats
131W - 126L
1,576 Elo+
Party 2
Chiron
Chiron
iiHaNz0 v
Chiron
Level 114
God Stats
11W - 6L
1,602 SR
Queue Stats
38W - 27L
1,559 Elo+
Party 2
King Arthur
King Arthur
oElToxico
King Arthur
Level 160
God Stats
137W - 89L
1,625 SR
Queue Stats
847W - 474L
1,646 Elo+
Party 2
Team Averages
Level 145
1,555 SR
1,593 Elo+

VS

Team Averages
Level 128
1,640 SR
1,579 Elo+
Nu Wa
Nu Wa
Cerothegodx27
Nu Wa
Level 108
God Stats
33W - 17L
1,921 SR
Queue Stats
456W - 299L
1,603 Elo+
Party 1
Ymir
Ymir
MillerLite410
Ymir
Level 119
God Stats
1W - 3L
1,266 SR
Queue Stats
319W - 220L
1,536 Elo+
Party 1
Mercury
Mercury
TACONEITORx1996
Mercury
Level 157
God Stats
1W - 1L
1,732 SR
Queue Stats
685W - 494L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 0 / 5
8,605
662
13,905
8,913
3,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
iiHaNz0 v
Chiron
15
6 / 0 / 1
9,828
756
10,282
6,550
2,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
oElToxico
King Arthur
14
1 / 0 / 6
8,787
676
14,281
19,309
16,950
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,558
581
12,307
9,363
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 2 / 0
8,092
622
4,272
18,991
21,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 4 / 0
7,094
546
6,058
13,688
6,577
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
8
Kills
0
0
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
2
0
0
W
Merlin
1
0
5
3.5
L
0
4
0
0
W
Chiron
iiHaNz0 v
Chiron
6
0
1
6.5
W
King Arthur
oElToxico
King Arthur
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,468
Damage
22,637
34,772
Taken
42,042
23,410
Mitigated
31,050
14,205
Healing
7,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,307
5,409
0
748
9,363
3,419
0
2,554
6,507
32,524
0
L
4,272
518
384
2,717
18,991
21,054
0
6,139
12,156
24,574
0
W
Merlin
13,905
287
0
3,383
8,913
3,666
614
5,728
3,185
39,310
0
L
6,058
2,115
766
2,591
13,688
6,577
0
3,915
9,373
0
19,657
W
Chiron
iiHaNz0 v
Chiron
10,282
3,135
753
3,710
6,550
2,794
2,008
3,760
2,790
0
51,272
W
King Arthur
oElToxico
King Arthur
14,281
1,937
442
5,917
19,309
16,950
333
8,346
10,963
0
41,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,220
Gold Earned
22,744
194
Minions Killed
133
8
Camps Cleared
3
709,375
Distance Traveled
729,247
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,558
581
57
4
1
230,107
1
L
Ymir
8,092
622
42
3
1
242,385
2
W
Merlin
8,605
662
58
4
2
239,525
2
L
Mercury
7,094
546
34
3
1
256,755
2
W
Chiron
9,828
756
77
6
4
227,829
0
W
King Arthur
8,787
676
59
5
2
242,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role