Player Matchup

Tsukuyomi
Tsukuyomi
BrandoEZplay
Tsukuyomi
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 30L
1,089 Elo+
Party 2
Anhur
Anhur
Re4LK1y0t3
Anhur
Level 103
God Stats
9W - 8L
1,541 SR
Queue Stats
117W - 151L
1,312 Elo+
Party 1
Sobek
Sobek
Swormzyy
Sobek
Level 28
God Stats
1W - 3L
1,316 SR
Queue Stats
8W - 30L
1,089 Elo+
Party 2
Sylvanus
Sylvanus
tnolan2play
Sylvanus
Level 64
God Stats
12W - 6L
1,532 SR
Queue Stats
65W - 64L
1,293 Elo+
Solo
Sol
Sol
waddlesman
Sol
Level 128
God Stats
1W - 3L
1,416 SR
Queue Stats
158W - 211L
1,307 Elo+
Party 1
Team Averages
Level 71
1,461 SR
1,218 Elo+

VS

Team Averages
Level 105
1,406 SR
1,294 Elo+
Anubis
Anubis
Checko Gang
Anubis
Level 69
God Stats
95W - 108L
1,459 SR
Queue Stats
100W - 111L
1,308 Elo+
Solo
Izanami
Izanami
Dog-On-Show
Izanami
Level 156
God Stats
17W - 14L
1,418 SR
Queue Stats
379W - 405L
1,277 Elo+
Solo
Kali
Kali
Nyoh_AR
Kali
Level 61
God Stats
2W - 11L
1,203 SR
Queue Stats
362W - 406L
1,283 Elo+
Solo
Tyr
Tyr
Vile_Twin
Tyr
Level 103
God Stats
32W - 26L
1,457 SR
Queue Stats
504W - 472L
1,292 Elo+
Solo
Aphrodite
Aphrodite
theesavageTM
Aphrodite
Level 135
God Stats
68W - 64L
1,493 SR
Queue Stats
372W - 468L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BrandoEZplay
Tsukuyomi
7
0 / 1 / 1
4,910
446
3,428
5,608
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Anhur
7
1 / 5 / 0
4,889
444
2,869
6,805
1,791
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Swormzyy
Sobek
8
0 / 3 / 0
5,097
463
1,386
10,143
5,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
tnolan2play
Sylvanus
10
3 / 0 / 1
6,242
567
4,182
6,118
3,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 3
5,722
520
7,997
6,023
2,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
5 / 1 / 3
6,728
612
11,386
6,673
3,101
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Dog-On-Show
Izanami
9
0 / 1 / 1
5,000
455
3,690
6,909
2,491
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kali
Nyoh_AR
Kali
8
0 / 1 / 1
5,086
462
2,569
10,422
3,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 1 / 0
4,944
449
475
2,493
1,815
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
theesavageTM
Aphrodite
9
4 / 1 / 2
5,767
524
5,462
9,335
7,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
5
Kills
9
9
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BrandoEZplay
Tsukuyomi
0
1
1
0.5
W
Anubis
5
1
3
6.5
W
Izanami
Dog-On-Show
Izanami
0
1
1
0.5
W
Kali
Nyoh_AR
Kali
0
1
1
0.5
L
Anhur
1
5
0
0.2
L
Sobek
Swormzyy
Sobek
0
3
0
0
W
0
1
0
0
W
Aphrodite
theesavageTM
Aphrodite
4
1
2
5
L
Sylvanus
tnolan2play
Sylvanus
3
0
1
3.5
L
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,862
Damage
23,582
34,697
Taken
35,832
14,879
Mitigated
18,029
9,213
Healing
18,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BrandoEZplay
Tsukuyomi
3,428
900
0
609
5,608
1,972
520
734
4,874
0
20,671
W
Anubis
11,386
1,226
275
3,018
6,673
3,101
484
2,217
4,456
45,662
0
W
Izanami
Dog-On-Show
Izanami
3,690
2,708
0
1,735
6,909
2,491
408
2,333
4,576
0
36,296
W
Kali
Nyoh_AR
Kali
2,569
1,047
0
2,734
10,422
3,609
0
2,744
7,587
0
31,134
L
Anhur
2,869
1,570
0
948
6,805
1,791
100
5,047
1,758
0
20,130
L
Sobek
Swormzyy
Sobek
1,386
138
0
2,233
10,143
5,699
50
7,546
2,597
12,581
0
W
475
163
0
514
2,493
1,815
103
601
1,892
0
17,754
W
Aphrodite
theesavageTM
Aphrodite
5,462
926
3,830
6,135
9,335
7,013
336
4,255
5,053
21,649
0
L
Sylvanus
tnolan2play
Sylvanus
4,182
1,113
544
1,688
6,118
3,210
1,399
1,054
5,064
25,719
6,819
L
7,997
2,768
0
3,191
6,023
2,207
551
2,467
3,556
34,348
5,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,860
Gold Earned
27,525
204
Minions Killed
232
0
Camps Cleared
0
983,243
Distance Traveled
881,248
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
4,910
446
30
3
0
231,543
0
W
Anubis
6,728
612
66
6
0
181,237
1
W
Izanami
5,000
455
56
5
0
184,168
3
W
Kali
5,086
462
50
5
0
241,348
1
L
Anhur
4,889
444
35
3
0
166,231
0
L
Sobek
5,097
463
14
1
0
207,495
0
W
Tyr
4,944
449
30
3
0
81,190
2
W
Aphrodite
5,767
524
30
3
0
193,305
1
L
Sylvanus
6,242
567
62
6
0
167,910
3
L
Sol
5,722
520
63
6
0
210,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role